#include "../../e_main.h"
Go to the source code of this file.
Functions | |
void | CL_Reset (const eventRegister_t *self, struct dbuffer *msg) |
Definition in file e_event_reset.h.
void CL_Reset | ( | const eventRegister_t * | self, | |
struct dbuffer * | msg | |||
) |
Definition at line 36 of file e_event_reset.c.
References cl, CL_ActorSelect(), CL_CompleteRecalcRouting(), cls, Com_Printf(), GAME_IsMultiplayer, mn_hud, NET_ReadFormat(), qtrue, cvar_s::string, client_static_s::team, UI_ExecuteConfunc(), and UI_InitStack().