e_event_reset.h File Reference

#include "../../e_main.h"
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Functions

void CL_Reset (const eventRegister_t *self, struct dbuffer *msg)

Detailed Description

Definition in file e_event_reset.h.


Function Documentation

void CL_Reset ( const eventRegister_t self,
struct dbuffer msg 
)
See also:
G_ClientSpawn
EV_RESET

Todo:
this can and should be done earlier - it's not the correct place here for doing this

Definition at line 36 of file e_event_reset.c.

References cl, CL_ActorSelect(), CL_CompleteRecalcRouting(), cls, Com_Printf(), GAME_IsMultiplayer, mn_hud, NET_ReadFormat(), qtrue, cvar_s::string, client_static_s::team, UI_ExecuteConfunc(), and UI_InitStack().


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