#include "../../../../client.h"
#include "../../../../cl_game.h"
#include "e_event_results.h"
Go to the source code of this file.
Functions | |
void | CL_ParseResults (const eventRegister_t *self, struct dbuffer *msg) |
Reads mission result data from server. |
Definition in file e_event_results.c.
void CL_ParseResults | ( | const eventRegister_t * | self, | |
struct dbuffer * | msg | |||
) |
Reads mission result data from server.
Definition at line 35 of file e_event_results.c.
References cls, Com_DPrintf(), Com_Error(), DEBUG_CLIENT, ERR_DROP, GAME_HandleResults(), i, MAX_TEAMS, NET_ReadByte(), and client_static_s::team.