Events that are send from the client to the server. More...
#include "../../client.h"
#include "e_server.h"
Go to the source code of this file.
Functions | |
static void | CL_NextRound_f (void) |
Finishes the current round of the player in battlescape and starts the round for the next team. | |
void | CL_ServerEventsInit (void) |
Events that are send from the client to the server.
Definition in file e_server.c.
static void CL_NextRound_f | ( | void | ) | [static] |
Finishes the current round of the player in battlescape and starts the round for the next team.
Definition at line 32 of file e_server.c.
References cl, CL_BattlescapeRunning(), clc_endround, cls, NET_WriteByte(), NET_WriteMsg(), client_static_s::netStream, new_dbuffer(), and client_static_s::team.
void CL_ServerEventsInit | ( | void | ) |
Definition at line 49 of file e_server.c.
References _, CL_NextRound_f(), and Cmd_AddCommand().
Referenced by CL_InitLocal().