ifilter.h File Reference
#include "generic/constant.h"
#include "modulesystem.h"
Go to the source code of this file.
Data Structures |
class | Filter |
class | Filterable |
class | FilterSystem |
Defines |
#define | INCLUDED_IFILTER_H |
Typedefs |
typedef GlobalModule
< FilterSystem > | GlobalFilterModule |
typedef GlobalModuleRef
< FilterSystem > | GlobalFilterModuleRef |
Enumerations |
enum | {
EXCLUDE_WORLD = 0x00000001,
EXCLUDE_ENT = 0x00000002,
EXCLUDE_TRANSLUCENT = 0x00000004,
EXCLUDE_LIQUIDS = 0x00000008,
EXCLUDE_CAULK = 0x00000010,
EXCLUDE_CLIP = 0x00000020,
EXCLUDE_ACTORCLIP = 0x00000040,
EXCLUDE_WEAPONCLIP = 0x00000080,
EXCLUDE_LIGHTS = 0x00000100,
EXCLUDE_DETAILS = 0x00000200,
EXCLUDE_HINTSSKIPS = 0x00000400,
EXCLUDE_MODELS = 0x00000800,
EXCLUDE_TRIGGERS = 0x00001000,
EXCLUDE_TERRAIN = 0x00002000,
EXCLUDE_NODRAW = 0x00004000,
EXCLUDE_STRUCTURAL = 0x00008000,
EXCLUDE_NO_SURFLIGHTS = 0x00010000,
EXCLUDE_PHONG = 0x00020000,
EXCLUDE_NO_FOOTSTEPS = 0x00040000,
EXCLUDE_PARTICLE = 0x00080000,
EXCLUDE_INFO_PLAYER_START = 0x00100000,
EXCLUDE_INFO_HUMAN_START = 0x00200000,
EXCLUDE_INFO_ALIEN_START = 0x00400000,
EXCLUDE_INFO_2x2_START = 0x00800000,
EXCLUDE_INFO_CIVILIAN_START = 0x01000000,
EXCLUDE_INFO = 0x02000000
} |
Functions |
FilterSystem & | GlobalFilterSystem () |
Define Documentation
#define INCLUDED_IFILTER_H |
Typedef Documentation
Enumeration Type Documentation
- Enumerator:
EXCLUDE_WORLD |
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EXCLUDE_ENT |
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EXCLUDE_TRANSLUCENT |
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EXCLUDE_LIQUIDS |
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EXCLUDE_CAULK |
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EXCLUDE_CLIP |
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EXCLUDE_ACTORCLIP |
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EXCLUDE_WEAPONCLIP |
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EXCLUDE_LIGHTS |
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EXCLUDE_DETAILS |
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EXCLUDE_HINTSSKIPS |
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EXCLUDE_MODELS |
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EXCLUDE_TRIGGERS |
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EXCLUDE_TERRAIN |
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EXCLUDE_NODRAW |
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EXCLUDE_STRUCTURAL |
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EXCLUDE_NO_SURFLIGHTS |
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EXCLUDE_PHONG |
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EXCLUDE_NO_FOOTSTEPS |
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EXCLUDE_PARTICLE |
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EXCLUDE_INFO_PLAYER_START |
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EXCLUDE_INFO_HUMAN_START |
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EXCLUDE_INFO_ALIEN_START |
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EXCLUDE_INFO_2x2_START |
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EXCLUDE_INFO_CIVILIAN_START |
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EXCLUDE_INFO |
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Definition at line 27 of file ifilter.h.
Function Documentation