filters.h

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00001 /*
00002  Copyright (C) 2001-2006, William Joseph.
00003  All Rights Reserved.
00004 
00005  This file is part of GtkRadiant.
00006 
00007  GtkRadiant is free software; you can redistribute it and/or modify
00008  it under the terms of the GNU General Public License as published by
00009  the Free Software Foundation; either version 2 of the License, or
00010  (at your option) any later version.
00011 
00012  GtkRadiant is distributed in the hope that it will be useful,
00013  but WITHOUT ANY WARRANTY; without even the implied warranty of
00014  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015  GNU General Public License for more details.
00016 
00017  You should have received a copy of the GNU General Public License
00018  along with GtkRadiant; if not, write to the Free Software
00019  Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
00020  */
00021 
00022 #if !defined(INCLUDED_FILTERS_H)
00023 #define INCLUDED_FILTERS_H
00024 
00025 #include "ifilter.h"
00026 
00027 #include "generic/callback.h"
00028 #include "scenelib.h"
00029 
00030 class Entity;
00031 
00032 class EntityFilter
00033 {
00034     public:
00035         virtual ~EntityFilter ()
00036         {
00037         }
00038         virtual bool filter (const Entity& entity) const = 0;
00039 };
00040 
00041 bool entity_filtered (Entity& entity);
00042 void add_entity_filter (EntityFilter& filter, int mask, bool invert = false);
00043 
00044 class ClassnameFilter: public Filterable
00045 {
00046         scene::Node& m_node;
00047     public:
00048         Entity& m_entity;
00049 
00050         ClassnameFilter (Entity& entity, scene::Node& node) :
00051             m_node(node), m_entity(entity)
00052         {
00053         }
00054         ~ClassnameFilter ()
00055         {
00056         }
00057 
00058         void instanceAttach ()
00059         {
00060             GlobalFilterSystem().registerFilterable(*this);
00061         }
00062         void instanceDetach ()
00063         {
00064             GlobalFilterSystem().unregisterFilterable(*this);
00065         }
00066 
00067         void updateFiltered ()
00068         {
00069             if (entity_filtered(m_entity)) {
00070                 m_node.enable(scene::Node::eFiltered);
00071             } else {
00072                 m_node.disable(scene::Node::eFiltered);
00073             }
00074         }
00075 
00076         void classnameChanged (const std::string& value)
00077         {
00078             updateFiltered();
00079         }
00080         typedef MemberCaller1<ClassnameFilter, const std::string&, &ClassnameFilter::classnameChanged> ClassnameChangedCaller;
00081 };
00082 
00083 #endif

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