#include "ifilter.h"
#include "generic/callback.h"
#include "scenelib.h"
Go to the source code of this file.
Data Structures | |
class | EntityFilter |
class | ClassnameFilter |
Defines | |
#define | INCLUDED_FILTERS_H |
Functions | |
bool | entity_filtered (Entity &entity) |
void | add_entity_filter (EntityFilter &filter, int mask, bool invert=false) |
void add_entity_filter | ( | EntityFilter & | filter, | |
int | mask, | |||
bool | invert = false | |||
) |
bool entity_filtered | ( | Entity & | entity | ) |
Referenced by ClassnameFilter::updateFiltered().