save_inventory.h File Reference

XML tag constants for savegame. More...

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Defines

#define SAVE_INVENTORY_INVENTORY   "inventory"
#define SAVE_INVENTORY_ITEM   "item"
#define SAVE_INVENTORY_AMMO   "ammo"
#define SAVE_INVENTORY_ROTATED   "rotated"
#define SAVE_INVENTORY_AMOUNT   "amount"
#define SAVE_INVENTORY_X   "x"
#define SAVE_INVENTORY_Y   "y"
#define SAVE_INVENTORY_CONTAINER   "container"
#define SAVE_INVENTORY_WEAPONID   "weaponid"
#define SAVE_INVENTORY_MUNITIONID   "munitionid"

Detailed Description

XML tag constants for savegame.

Definition in file save_inventory.h.


Define Documentation

#define SAVE_INVENTORY_AMMO   "ammo"

Definition at line 31 of file save_inventory.h.

Referenced by CL_LoadItemXML(), and CL_SaveItemXML().

#define SAVE_INVENTORY_AMOUNT   "amount"

Definition at line 33 of file save_inventory.h.

Referenced by CL_LoadItemXML(), and CL_SaveItemXML().

#define SAVE_INVENTORY_CONTAINER   "container"

Definition at line 36 of file save_inventory.h.

Referenced by CL_LoadItemXML(), and CL_SaveItemXML().

#define SAVE_INVENTORY_INVENTORY   "inventory"

Definition at line 28 of file save_inventory.h.

Referenced by CL_LoadCharacterXML(), and CL_SaveCharacterXML().

#define SAVE_INVENTORY_ITEM   "item"

Definition at line 30 of file save_inventory.h.

Referenced by CL_LoadInventoryXML(), and CL_SaveInventoryXML().

#define SAVE_INVENTORY_MUNITIONID   "munitionid"

Definition at line 38 of file save_inventory.h.

Referenced by CL_LoadItemXML(), and CL_SaveItemXML().

#define SAVE_INVENTORY_ROTATED   "rotated"

Definition at line 32 of file save_inventory.h.

Referenced by CL_LoadItemXML(), and CL_SaveItemXML().

#define SAVE_INVENTORY_WEAPONID   "weaponid"

Definition at line 37 of file save_inventory.h.

Referenced by CL_LoadItemXML(), and CL_SaveItemXML().

#define SAVE_INVENTORY_X   "x"

Definition at line 34 of file save_inventory.h.

Referenced by CL_LoadItemXML(), and CL_SaveItemXML().

#define SAVE_INVENTORY_Y   "y"

Definition at line 35 of file save_inventory.h.

Referenced by CL_LoadItemXML(), and CL_SaveItemXML().


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