XML tag constants for savegame. More...
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Defines | |
#define | SAVE_INVENTORY_INVENTORY "inventory" |
#define | SAVE_INVENTORY_ITEM "item" |
#define | SAVE_INVENTORY_AMMO "ammo" |
#define | SAVE_INVENTORY_ROTATED "rotated" |
#define | SAVE_INVENTORY_AMOUNT "amount" |
#define | SAVE_INVENTORY_X "x" |
#define | SAVE_INVENTORY_Y "y" |
#define | SAVE_INVENTORY_CONTAINER "container" |
#define | SAVE_INVENTORY_WEAPONID "weaponid" |
#define | SAVE_INVENTORY_MUNITIONID "munitionid" |
XML tag constants for savegame.
Definition in file save_inventory.h.
#define SAVE_INVENTORY_AMMO "ammo" |
Definition at line 31 of file save_inventory.h.
Referenced by CL_LoadItemXML(), and CL_SaveItemXML().
#define SAVE_INVENTORY_AMOUNT "amount" |
Definition at line 33 of file save_inventory.h.
Referenced by CL_LoadItemXML(), and CL_SaveItemXML().
#define SAVE_INVENTORY_CONTAINER "container" |
Definition at line 36 of file save_inventory.h.
Referenced by CL_LoadItemXML(), and CL_SaveItemXML().
#define SAVE_INVENTORY_INVENTORY "inventory" |
Definition at line 28 of file save_inventory.h.
Referenced by CL_LoadCharacterXML(), and CL_SaveCharacterXML().
#define SAVE_INVENTORY_ITEM "item" |
Definition at line 30 of file save_inventory.h.
Referenced by CL_LoadInventoryXML(), and CL_SaveInventoryXML().
#define SAVE_INVENTORY_MUNITIONID "munitionid" |
Definition at line 38 of file save_inventory.h.
Referenced by CL_LoadItemXML(), and CL_SaveItemXML().
#define SAVE_INVENTORY_ROTATED "rotated" |
Definition at line 32 of file save_inventory.h.
Referenced by CL_LoadItemXML(), and CL_SaveItemXML().
#define SAVE_INVENTORY_WEAPONID "weaponid" |
Definition at line 37 of file save_inventory.h.
Referenced by CL_LoadItemXML(), and CL_SaveItemXML().
#define SAVE_INVENTORY_X "x" |
Definition at line 34 of file save_inventory.h.
Referenced by CL_LoadItemXML(), and CL_SaveItemXML().
#define SAVE_INVENTORY_Y "y" |
Definition at line 35 of file save_inventory.h.
Referenced by CL_LoadItemXML(), and CL_SaveItemXML().