#include <iradiant.h>
Definition at line 107 of file iradiant.h.
IRadiant::INTEGER_CONSTANT | ( | Version | , | |
1 | ||||
) |
IRadiant::STRING_CONSTANT | ( | Name | , | |
"radiant" | ||||
) |
void(* IRadiant::attachEnginePathObserver)(ModuleObserver &observer) |
void(* IRadiant::attachGameModeObserver)(ModuleObserver &observer) |
void(* IRadiant::attachGameNameObserver)(ModuleObserver &observer) |
void(* IRadiant::attachGameToolsPathObserver)(ModuleObserver &observer) |
void(* IRadiant::commandInsert)(const std::string &name, const Callback &callback, const Accelerator &accelerator) |
void(* IRadiant::detachEnginePathObserver)(ModuleObserver &observer) |
void(* IRadiant::detachGameModeObserver)(ModuleObserver &observer) |
void(* IRadiant::detachGameNameObserver)(ModuleObserver &observer) |
void(* IRadiant::detachGameToolsPathObserver)(ModuleObserver &observer) |
const std::string&(* IRadiant::getAppPath)() |
const std::string&(* IRadiant::getEnginePath)() |
const std::string&(* IRadiant::getGameDescriptionKeyValue)(const std::string &key) |
const std::string&(* IRadiant::getGameName)() |
const std::string(* IRadiant::getGamePath)() |
float(* IRadiant::getGridSize)() |
Return the main application GtkWindow.
const std::string(* IRadiant::getMapName)() |
const std::string&(* IRadiant::getMapsPath)() |
scene::Node&(* IRadiant::getMapWorldEntity)() |
const std::string&(* IRadiant::getRequiredGameDescriptionKeyValue)(const std::string &key) |
const std::string&(* IRadiant::getSettingsPath)() |
Definition at line 153 of file iradiant.h.
Definition at line 152 of file iradiant.h.
Definition at line 151 of file iradiant.h.
Definition at line 154 of file iradiant.h.
const char*(* IRadiant::TextureBrowser_getSelectedShader)() |
Vector3(* IRadiant::XYWindow_windowToWorld)(const WindowVector &position) |
SignalHandlerId(* IRadiant::XYWindowDestroyed_connect)(const SignalHandler &handler) |
MouseEventHandlerId(* IRadiant::XYWindowMouseDown_connect)(const MouseEventHandler &handler) |