How many TUs (and of what type) did a player reserve for a unit? More...
#include <chr_shared.h>
Data Fields | |
int | reaction |
int | crouch |
int | shot |
chrFiremodeSettings_t | shotSettings |
How many TUs (and of what type) did a player reserve for a unit?
Definition at line 139 of file chr_shared.h.
Did the player reserve TUs for crouching (or standing up)? Depends exclusively on TU_CROUCH.
Definition at line 145 of file chr_shared.h.
Referenced by CL_ActorReservationChange(), CL_ActorReservedTUs(), CL_ActorReserveTUs(), G_ActorGetReservedTUs(), G_ActorHasEnoughTUsReactionFire(), G_ActorReserveTUs(), G_ClientStateChange(), G_Damage(), and G_EventActorSendReservations().
Did the player activate RF with a usable firemode? (And at the same time storing the TU-costs of this firemode)
Definition at line 141 of file chr_shared.h.
Referenced by CL_ActorReservationChange(), CL_ActorReservedTUs(), G_ActorGetReservedTUs(), G_ActorReserveTUs(), G_ClientAction(), and G_EventActorSendReservations().
If non-zero we reserved a shot in this turn.
Definition at line 148 of file chr_shared.h.
Referenced by CL_ActorReservationChange(), CL_ActorReservedTUs(), CL_ActorReserveTUs(), G_ActorGetReservedTUs(), G_ActorHasEnoughTUsReactionFire(), G_ActorReserveTUs(), G_ClientStateChange(), G_Damage(), and G_EventActorSendReservations().
Stores what type of firemode & weapon (and hand) was used for "shot" reservation.
Definition at line 149 of file chr_shared.h.
Referenced by CL_ActorSetShotSettings(), and HUD_PopupFiremodeReservation().