chrReservations_s Struct Reference

How many TUs (and of what type) did a player reserve for a unit? More...

#include <chr_shared.h>

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Data Fields

int reaction
int crouch
int shot
chrFiremodeSettings_t shotSettings

Detailed Description

How many TUs (and of what type) did a player reserve for a unit?

See also:
CL_ActorUsableTUs
CL_ActorReservedTUs
CL_ActorReserveTUs

Definition at line 139 of file chr_shared.h.


Field Documentation

Did the player reserve TUs for crouching (or standing up)? Depends exclusively on TU_CROUCH.

Definition at line 145 of file chr_shared.h.

Referenced by CL_ActorReservationChange(), CL_ActorReservedTUs(), CL_ActorReserveTUs(), G_ActorGetReservedTUs(), G_ActorHasEnoughTUsReactionFire(), G_ActorReserveTUs(), G_ClientStateChange(), G_Damage(), and G_EventActorSendReservations().

Did the player activate RF with a usable firemode? (And at the same time storing the TU-costs of this firemode)

Definition at line 141 of file chr_shared.h.

Referenced by CL_ActorReservationChange(), CL_ActorReservedTUs(), G_ActorGetReservedTUs(), G_ActorReserveTUs(), G_ClientAction(), and G_EventActorSendReservations().

Stores what type of firemode & weapon (and hand) was used for "shot" reservation.

Definition at line 149 of file chr_shared.h.

Referenced by CL_ActorSetShotSettings(), and HUD_PopupFiremodeReservation().


The documentation for this struct was generated from the following file:

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