client_s Struct Reference

#include <server.h>

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Data Fields

client_state_t state
char userinfo [MAX_INFO_STRING]
player_tplayer
char name [32]
int messagelevel
int lastconnect
char peername [256]
struct net_streamstream

Detailed Description

a client can leave the server in one of four ways:

Definition at line 150 of file server.h.


Field Documentation

Definition at line 156 of file server.h.

Referenced by SVC_DirectConnect().

for filtering printed messages

Definition at line 155 of file server.h.

Referenced by SV_BroadcastPrintf(), SV_ClientPrintf(), and SV_UserinfoChanged().

char client_s::name[32]
char client_s::peername[256]

Definition at line 157 of file server.h.

Referenced by SVC_DirectConnect().

char client_s::userinfo[MAX_INFO_STRING]

The documentation for this struct was generated from the following file:

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