player_s Struct Reference

this structure is cleared on each PutClientInServer(), except for 'client->pers' More...

#include <g_local.h>

Collaboration diagram for player_s:
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Data Fields

qboolean inuse
int num
qboolean isReady
qboolean spawned
qboolean began
qboolean roundDone
int reactionLeftover
qboolean autostand
client_persistant_t pers

Detailed Description

this structure is cleared on each PutClientInServer(), except for 'client->pers'

Note:
shared between game and server - but server doesn't know all the fields

Definition at line 591 of file g_local.h.


Field Documentation

autostand for long walks

Definition at line 603 of file g_local.h.

Referenced by G_ClientMove(), and G_ClientUserinfoChanged().

the player sent his 'begin' already

Definition at line 599 of file g_local.h.

Referenced by G_ClientBegin(), and G_ClientDisconnect().

the player agreed to start the party

Definition at line 595 of file g_local.h.

Referenced by G_ClientDisconnect(), G_ClientIsReady(), G_ClientUserinfoChanged(), SV_CheckGameStart(), and SV_StartGame_f().

Minimum TU left over by reaction fire

Definition at line 602 of file g_local.h.

Referenced by G_ClientShoot(), and G_ClientUserinfoChanged().

ready to end his round

Definition at line 600 of file g_local.h.

Referenced by G_ClientDisconnect(), G_ClientEndRound(), G_GetStartingTeam(), and G_Players_f().

already spawned?

Definition at line 598 of file g_local.h.


The documentation for this struct was generated from the following file:

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