this structure is cleared on each PutClientInServer(), except for 'client->pers' More...
#include <g_local.h>
Data Fields | |
qboolean | inuse |
int | num |
qboolean | isReady |
qboolean | spawned |
qboolean | began |
qboolean | roundDone |
int | reactionLeftover |
qboolean | autostand |
client_persistant_t | pers |
this structure is cleared on each PutClientInServer(), except for 'client->pers'
Definition at line 591 of file g_local.h.
autostand for long walks
Definition at line 603 of file g_local.h.
Referenced by G_ClientMove(), and G_ClientUserinfoChanged().
the player sent his 'begin' already
Definition at line 599 of file g_local.h.
Referenced by G_ClientBegin(), and G_ClientDisconnect().
Definition at line 593 of file g_local.h.
Referenced by AI_CreatePlayer(), AI_Run(), G_CheckForceEndRound(), G_ClientCommand(), G_ClientConnect(), G_ClientEndRound(), G_GetPlayerForTeam(), G_GetStartingTeam(), G_GetTeam(), G_Players_f(), G_Say_f(), G_TeamToPM(), G_VisToPM(), SV_DropClient(), and SVC_DirectConnect().
the player agreed to start the party
Definition at line 595 of file g_local.h.
Referenced by G_ClientDisconnect(), G_ClientIsReady(), G_ClientUserinfoChanged(), SV_CheckGameStart(), and SV_StartGame_f().
int player_s::num |
Definition at line 594 of file g_local.h.
Referenced by AI_CreatePlayer(), G_ActionCheck(), G_ClientBegin(), G_ClientDisconnect(), G_ClientEndRound(), G_ClientGetFreeSpawnPointForActorSize(), G_ClientTeamInfo(), G_ClientUserinfoChanged(), G_Players_f(), G_PlayerSoldiersCount(), SV_PlayerPrintf(), and SVC_DirectConnect().
Definition at line 605 of file g_local.h.
Referenced by AI_CheckForMissionTargets(), AI_CreatePlayer(), AI_InitPlayer(), AI_Run(), G_ActionCheck(), G_ActionCheckForCurrentTeam(), G_CheckFlood(), G_CheckForceEndRound(), G_CheckVisPlayer(), G_ClientAction(), G_ClientBegin(), G_ClientConnect(), G_ClientDisconnect(), G_ClientEndRound(), G_ClientGetFreeSpawnPoint(), G_ClientGetTeamNum(), G_ClientGetTeamNumPref(), G_ClientInitActorStates(), G_ClientSpawn(), G_ClientTeamInfo(), G_ClientUserinfoChanged(), G_GetPlayerForTeam(), G_GetPlayerName(), G_GetStartingTeam(), G_GetTeam(), G_Players_f(), G_Say_f(), G_SendInvisible(), G_SendPlayerStats(), G_SetTeamForPlayer(), G_ShootGrenade(), G_SpawnAIPlayer(), G_TeamToPM(), and G_VisToPM().
Minimum TU left over by reaction fire
Definition at line 602 of file g_local.h.
Referenced by G_ClientShoot(), and G_ClientUserinfoChanged().
ready to end his round
Definition at line 600 of file g_local.h.
Referenced by G_ClientDisconnect(), G_ClientEndRound(), G_GetStartingTeam(), and G_Players_f().