game_locals_t Struct Reference

this structure is left intact through an entire game it should be initialized at game library load time More...

#include <g_local.h>

Collaboration diagram for game_locals_t:
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Data Fields

player_tplayers
int sv_maxplayersperteam
int sv_maxentities
inventoryInterface_t i

Detailed Description

this structure is left intact through an entire game it should be initialized at game library load time

Definition at line 95 of file g_local.h.


Field Documentation

Definition at line 100 of file g_local.h.

Referenced by G_EdictsGetNewEdict(), G_EdictsInit(), G_EdictsReset(), and G_Init().


The documentation for this struct was generated from the following file:

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