#include <lighting.h>
Data Fields | |
dBspSurface_t * | face |
winding_t * | winding |
vec3_t | origin |
vec3_t | normal |
float | area |
vec3_t | light |
struct patch_s * | next |
Definition at line 31 of file lighting.h.
float patch_s::area |
Definition at line 38 of file lighting.h.
Referenced by BuildLights(), BuildPatch(), and FinishSubdividePatch().
Definition at line 32 of file lighting.h.
Referenced by BuildPatch(), and EmissiveLight().
emissive surface light
Definition at line 39 of file lighting.h.
Referenced by BuildLights(), EmissiveLight(), and FinishSubdividePatch().
struct patch_s* patch_s::next |
next in face
Definition at line 41 of file lighting.h.
Referenced by BuildLights(), FreePatches(), and SubdividePatch().
Definition at line 36 of file lighting.h.
Referenced by BuildPatch(), and FinishSubdividePatch().
Definition at line 35 of file lighting.h.
Referenced by BuildLights(), BuildPatch(), and FinishSubdividePatch().
Definition at line 33 of file lighting.h.
Referenced by BuildPatch(), FinishSubdividePatch(), and SubdividePatch().