serverInstanceStatic_t Struct Reference

#include <server.h>

Collaboration diagram for serverInstanceStatic_t:
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Data Fields

qboolean initialized
int realtime
struct datagram_socketnetDatagramSocket
struct client_sclients
int lastHeartbeat
qboolean abandon
qboolean killserver
SDL_mutex * serverMutex
SDL_Thread * gameThread
void * gameLibrary
game_export_tge

Detailed Description

Definition at line 75 of file server.h.


Field Documentation

shutdown server when all clients disconnect and don't accept new connections

Definition at line 82 of file server.h.

Referenced by SV_DropClient(), SV_Frame(), and SV_ShutdownWhenEmpty().

[sv_maxclients->value];

Definition at line 79 of file server.h.

Referenced by SV_GetClient(), SV_GetNextClient(), SV_InitGame(), SV_Shutdown(), and SV_Status_f().

Definition at line 86 of file server.h.

Referenced by SV_GetGameAPI(), SV_LoadGame(), and SV_UnloadGame().

Definition at line 85 of file server.h.

Referenced by SV_InitGameProgs(), and SV_ShutdownGameProgs().

sv_init has completed

Definition at line 76 of file server.h.

Referenced by SV_CountPlayers(), SV_Frame(), SV_InitGame(), SV_Kick_f(), SV_KillServer_f(), SV_Map(), SV_Shutdown(), and SV_UserInfo_f().

will initiate shutdown once abandon is set

Definition at line 83 of file server.h.

Referenced by SV_DropClient(), and SV_Frame().

time where the last heartbeat was send to the master server Set to a huge negative value to send immmediately

Definition at line 80 of file server.h.

Referenced by Master_Heartbeat(), and SV_Heartbeat_f().

Definition at line 78 of file server.h.

Referenced by SV_InitGame(), and SV_Shutdown().

always increasing, no clamping, etc

Definition at line 77 of file server.h.

Referenced by Master_Heartbeat(), SV_Frame(), and SVC_DirectConnect().


The documentation for this struct was generated from the following file:

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