#include "../../../../client.h"
#include "../../../../ui/ui_main.h"
#include "../../../cl_localentity.h"
#include "../../../cl_actor.h"
#include "../../../cl_hud.h"
#include "e_event_actorreactionfirechange.h"
Go to the source code of this file.
Functions | |
void | CL_ActorReactionFireChange (const eventRegister_t *self, struct dbuffer *msg) |
Network event function for TU reservation. Responsible for updating the HUD with the information that were received from the server. |
Definition in file e_event_actorreactionfirechange.c.
void CL_ActorReactionFireChange | ( | const eventRegister_t * | self, | |
struct dbuffer * | msg | |||
) |
Network event function for TU reservation. Responsible for updating the HUD with the information that were received from the server.
self | The event pointer | |
msg | The network message to parse the event data from |
Definition at line 39 of file e_event_actorreactionfirechange.c.
References CL_ActorGetChr(), CL_ActorSetRFMode(), HUD_DisplayFiremodes(), INVSH_GetItemByIDX(), LE_Get(), LE_NotFoundError, NET_ReadFormat(), NONE, and qtrue.