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client
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battlescape
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events
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event
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actor
actor Directory Reference
Files
file
e_event_actoradd.c
[code]
file
e_event_actoradd.h
[code]
file
e_event_actorappear.c
[code]
file
e_event_actorappear.h
[code]
file
e_event_actordie.c
[code]
file
e_event_actordie.h
[code]
file
e_event_actordooraction.c
[code]
file
e_event_actordooraction.h
[code]
file
e_event_actormove.c
[code]
file
e_event_actormove.h
[code]
file
e_event_actorreactionfirechange.c
[code]
file
e_event_actorreactionfirechange.h
[code]
file
e_event_actorreservationchange.c
[code]
file
e_event_actorreservationchange.h
[code]
file
e_event_actorresetclientaction.c
[code]
file
e_event_actorresetclientaction.h
[code]
file
e_event_actorrevitalised.c
[code]
file
e_event_actorrevitalised.h
[code]
file
e_event_actorshoot.c
[code]
file
e_event_actorshoot.h
[code]
file
e_event_actorshoothidden.c
[code]
file
e_event_actorshoothidden.h
[code]
file
e_event_actorstartshoot.c
[code]
file
e_event_actorstartshoot.h
[code]
file
e_event_actorstatechange.c
[code]
file
e_event_actorstatechange.h
[code]
file
e_event_actorstats.c
[code]
file
e_event_actorstats.h
[code]
file
e_event_actorthrow.c
[code]
file
e_event_actorthrow.h
[code]
file
e_event_actorturn.c
[code]
file
e_event_actorturn.h
[code]
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