#include "../../e_main.h"
Go to the source code of this file.
Functions | |
void | CL_ActorRevitalised (const eventRegister_t *self, struct dbuffer *msg) |
Kills an actor (all that is needed is the local entity state set to STATE_DEAD). |
Definition in file e_event_actorrevitalised.h.
void CL_ActorRevitalised | ( | const eventRegister_t * | self, | |
struct dbuffer * | msg | |||
) |
Kills an actor (all that is needed is the local entity state set to STATE_DEAD).
[in] | msg | The netchannel message |
[in] | self | Pointer to the event structure that is currently executed |
Definition at line 37 of file e_event_actorrevitalised.c.
References _, CL_ActorAddToTeamList(), CL_ActorConditionalMoveCalc(), CL_ActorGetChr(), cls, Com_Error(), Com_sprintf(), ERR_DROP, ET_ITEM, FLOOR, HUD_DisplayMessage(), LE_Find(), LE_Get(), LE_IsLivingActor(), LE_IsStunned, LE_Lock(), LE_NotFoundError, LE_SetThink(), LE_Unlock(), lengthof, LET_StartIdle(), le_s::maxs, character_s::name, NET_ReadFormat(), player_maxs, le_s::pos, selActor, le_s::state, client_static_s::team, le_s::team, TEAM_ALIEN, TEAM_CIVILIAN, TEAM_PHALANX, va(), and VectorCopy.