#include "../../../../client.h"
#include "../../../cl_localentity.h"
#include "e_event_actorturn.h"
Go to the source code of this file.
Functions | |
void | CL_ActorDoTurn (const eventRegister_t *self, struct dbuffer *msg) |
Turns actor. |
Definition in file e_event_actorturn.c.
void CL_ActorDoTurn | ( | const eventRegister_t * | self, | |
struct dbuffer * | msg | |||
) |
Turns actor.
[in] | self | Pointer to the event structure that is currently executed |
[in] | msg | The netchannel message |
Definition at line 34 of file e_event_actorturn.c.
References le_s::angles, Com_Error(), le_s::dir, directionAngles, ERR_DROP, LE_Get(), LE_IsActor(), LE_IsDead, LE_NotFoundError, NET_ReadFormat(), le_s::type, and YAW.