#include "../../e_main.h"
Go to the source code of this file.
Functions | |
void | CL_ActorStateChange (const eventRegister_t *self, struct dbuffer *msg) |
Definition in file e_event_actorstatechange.h.
void CL_ActorStateChange | ( | const eventRegister_t * | self, | |
struct dbuffer * | msg | |||
) |
Definition at line 31 of file e_event_actorstatechange.c.
References CL_ActorConditionalMoveCalc(), CL_ActorGetChr(), CL_ActorRemoveFromTeamList(), CL_ActorReservedTUs(), CL_ActorReserveTUs(), CL_ActorUsableTUs(), Com_Printf(), FLOOR, LE_Get(), LE_IsActor(), LE_IsCrouched, LE_IsLivingActor(), LE_NotFoundError, LE_SetThink(), LET_StartIdle(), le_s::maxs, NET_ReadFormat(), player_dead_maxs, RES_CROUCH, character_s::state, le_s::state, STATE_CROUCHED, STATE_DEAD, STATE_REACTION, STATE_REACTION_MANY, STATE_REACTION_ONCE, TU_CROUCH, le_s::type, UI_ExecuteConfunc(), and VectorCopy.