e_event_actorshoothidden.c File Reference

#include "../../../../client.h"
#include "e_event_actorshoothidden.h"
Include dependency graph for e_event_actorshoothidden.c:

Go to the source code of this file.

Functions

int CL_ActorShootHiddenTime (const eventRegister_t *self, struct dbuffer *msg, const int dt)
void CL_ActorShootHidden (const eventRegister_t *self, struct dbuffer *msg)
 Shoot with weapon but don't bother with animations - actor is hidden.

Detailed Description

Definition in file e_event_actorshoothidden.c.


Function Documentation

void CL_ActorShootHidden ( const eventRegister_t self,
struct dbuffer msg 
)

Shoot with weapon but don't bother with animations - actor is hidden.

See also:
CL_ActorShoot

Definition at line 60 of file e_event_actorshoothidden.c.

References FIRESH_GetFiredef(), fireDef_s::fireSound, INVSH_GetItemByIDX(), NET_ReadFormat(), S_StartLocalSample(), SND_VOLUME_WEAPONS, and fireDef_s::soundOnce.

int CL_ActorShootHiddenTime ( const eventRegister_t self,
struct dbuffer msg,
const int  dt 
)

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