#include "../../e_main.h"
Go to the source code of this file.
Functions | |
void | CL_ActorStartShoot (const eventRegister_t *self, struct dbuffer *msg) |
Starts shooting with actor. | |
int | CL_ActorStartShootTime (const eventRegister_t *self, struct dbuffer *msg, const int dt) |
Definition in file e_event_actorstartshoot.h.
void CL_ActorStartShoot | ( | const eventRegister_t * | self, | |
struct dbuffer * | msg | |||
) |
Starts shooting with actor.
[in] | self | Pointer to the event structure that is currently executed |
[in] | msg | The netchannel message |
Definition at line 50 of file e_event_actorstartshoot.c.
References le_s::as, cl, CL_CameraRoute(), cls, Com_Error(), Com_Printf(), ERR_DROP, ET_ACTORHIDDEN, IS_SHOT_HEADGEAR, IS_SHOT_LEFT, IS_SHOT_RIGHT, LE_Get(), LE_GetAnim(), LE_IsLivingActor(), LE_IsStunned, le_s::left, le_s::model1, NET_ReadFormat(), R_AnimChange(), le_s::right, le_s::state, client_static_s::team, and le_s::type.
int CL_ActorStartShootTime | ( | const eventRegister_t * | self, | |
struct dbuffer * | msg, | |||
const int | dt | |||
) |
Definition at line 30 of file e_event_actorstartshoot.c.