e_event_actorreactionfirechange.h File Reference

#include "../../e_main.h"
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Functions

void CL_ActorReactionFireChange (const eventRegister_t *self, struct dbuffer *msg)
 Network event function for TU reservation. Responsible for updating the HUD with the information that were received from the server.

Detailed Description

Definition in file e_event_actorreactionfirechange.h.


Function Documentation

void CL_ActorReactionFireChange ( const eventRegister_t self,
struct dbuffer msg 
)

Network event function for TU reservation. Responsible for updating the HUD with the information that were received from the server.

Parameters:
self The event pointer
msg The network message to parse the event data from
See also:
HUD_UpdateReactionFiremodes

Definition at line 39 of file e_event_actorreactionfirechange.c.

References CL_ActorGetChr(), CL_ActorSetRFMode(), HUD_DisplayFiremodes(), INVSH_GetItemByIDX(), LE_Get(), LE_NotFoundError, NET_ReadFormat(), NONE, and qtrue.


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