#include "../../../../client.h"
#include "../../../../ui/ui_main.h"
#include "../../../cl_localentity.h"
#include "../../../cl_actor.h"
#include "../../../cl_particle.h"
#include "../../../cl_hud.h"
#include "e_event_doendround.h"
Go to the source code of this file.
Functions | |
void | CL_DoEndRound (const eventRegister_t *self, struct dbuffer *msg) |
Performs end-of-turn processing. |
Definition in file e_event_doendround.c.
void CL_DoEndRound | ( | const eventRegister_t * | self, | |
struct dbuffer * | msg | |||
) |
Performs end-of-turn processing.
[in] | self | Pointer to the event structure that is currently executed |
[in] | msg | The netchannel message |
Definition at line 39 of file e_event_doendround.c.
References _, cl, CL_ActorConditionalMoveCalc(), CL_ParticleCheckRounds(), cls, Com_Printf(), HUD_DisplayMessage(), NET_ReadByte(), RDF_IRGOGGLES, refdef, rendererData_t::rendererFlags, S_StartLocalSample(), selActor, SND_VOLUME_DEFAULT, client_static_s::team, and UI_ExecuteConfunc().