#include "../../../../client.h"
#include "../../../cl_localentity.h"
#include "../../../cl_particle.h"
#include "e_event_entperish.h"
Go to the source code of this file.
Functions | |
void | CL_EntPerish (const eventRegister_t *self, struct dbuffer *msg) |
Called whenever an entity disappears from view. |
Definition in file e_event_entperish.c.
void CL_EntPerish | ( | const eventRegister_t * | self, | |
struct dbuffer * | msg | |||
) |
Called whenever an entity disappears from view.
Definition at line 34 of file e_event_entperish.c.
References cl, CL_ParticleFree(), cls, Com_DPrintf(), csi, DEBUG_CLIENT, inventoryInterface_s::DestroyInventory, inventoryInterface_s::EmptyContainer, ET_ACTOR, ET_ACTOR2x2, ET_ACTORHIDDEN, ET_BREAKABLE, ET_DOOR, ET_ITEM, ET_PARTICLE, FLOOR, le_s::i, client_static_s::i, csi_s::idFloor, INVDEF, le_s::invis, LE_Get(), LE_GetNextInUse(), LE_IsLivingAndVisibleActor(), LE_NotFoundError, NET_ReadFormat(), le_s::pos, le_s::ptl, qtrue, client_static_s::team, le_s::team, TEAM_CIVILIAN, le_s::type, and VectorCompare.