#include "../../e_main.h"
Go to the source code of this file.
Functions | |
void | CL_InvReload (const eventRegister_t *self, struct dbuffer *msg) |
int | CL_InvReloadTime (const eventRegister_t *self, struct dbuffer *msg, const int dt) |
Definition in file e_event_invreload.h.
void CL_InvReload | ( | const eventRegister_t * | self, | |
struct dbuffer * | msg | |||
) |
Definition at line 43 of file e_event_invreload.c.
References item_s::a, objDef_s::ammo, cls, GAME_GetEquipmentDefinition(), le_s::i, objDef_s::idx, INVDEF, INVSH_GetItemByIDX(), INVSH_SearchInInventory(), invList_s::item, LE_Get(), item_s::m, MAX_INVDEFS, NET_ReadFormat(), equipDef_s::numItems, equipDef_s::numItemsLoose, le_s::origin, S_LoadSample(), S_PlaySample(), SND_VOLUME_WEAPONS, SOUND_ATTN_IDLE, item_s::t, client_static_s::team, le_s::team, and type.
int CL_InvReloadTime | ( | const eventRegister_t * | self, | |
struct dbuffer * | msg, | |||
const int | dt | |||
) |
Definition at line 30 of file e_event_invreload.c.