e_event_startgame.c File Reference

#include "../../../../client.h"
#include "../../../../ui/ui_main.h"
#include "../../../cl_view.h"
#include "../../../cl_hud.h"
#include "../../../../cl_game.h"
#include "../../../cl_localentity.h"
#include "../../../cl_actor.h"
#include "e_event_startgame.h"
Include dependency graph for e_event_startgame.c:

Go to the source code of this file.

Functions

void CL_StartGame (const eventRegister_t *self, struct dbuffer *msg)
 Activates the map render screen (ca_active).

Detailed Description

Definition in file e_event_startgame.c.


Function Documentation

void CL_StartGame ( const eventRegister_t self,
struct dbuffer msg 
)

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