#include "../../e_main.h"
Go to the source code of this file.
Functions | |
void | CL_StartGame (const eventRegister_t *self, struct dbuffer *msg) |
Activates the map render screen (ca_active). |
Definition in file e_event_startgame.h.
void CL_StartGame | ( | const eventRegister_t * | self, | |
struct dbuffer * | msg | |||
) |
Activates the map render screen (ca_active).
Definition at line 41 of file e_event_startgame.c.
References ca_active, cl, CL_ActorSelect(), CL_SetClientState(), CL_ViewCalcFieldOfViewX(), CL_ViewCenterAtGridPosition(), cl_worldlevel, Com_Printf(), GAME_StartBattlescape(), cvar_s::modified, NET_ReadByte(), le_s::pos, qtrue, SCR_EndLoadingPlaque(), and VectorSet.