Filesystem header file. More...
#include <stdio.h>
Go to the source code of this file.
Data Structures | |
struct | qFILE_s |
struct | filelink_s |
Links one file onto another - like a symlink. More... | |
struct | packfile_t |
struct | pack_s |
struct | searchpath_s |
Defines | |
#define | BASEDIRNAME "base" |
#define | MAX_MAPS 400 |
#define | MAX_QPATH 64 |
#define | MAX_OSPATH 256 |
#define | MAX_FILES 512 |
#define | SFF_ARCH 0x01 |
#define | SFF_HIDDEN 0x02 |
#define | SFF_RDONLY 0x04 |
#define | SFF_SUBDIR 0x08 |
#define | SFF_SYSTEM 0x10 |
Typedefs | |
typedef struct qFILE_s | qFILE |
typedef struct filelink_s | filelink_t |
Links one file onto another - like a symlink. | |
typedef struct pack_s | pack_t |
typedef struct searchpath_s | searchpath_t |
Enumerations | |
enum | fsMode_t { FS_READ, FS_WRITE, FS_APPEND, FS_APPEND_SYNC } |
enum | fsOrigin_t { FS_SEEK_CUR, FS_SEEK_END, FS_SEEK_SET } |
enum | filemode_t { FILE_READ, FILE_WRITE, FILE_APPEND } |
Functions | |
int | FS_FileLength (qFILE *f) |
Returns the size of a given file. | |
int | FS_Seek (qFILE *f, long offset, int origin) |
Sets the file position of the given file. | |
int | FS_WriteFile (const void *buffer, size_t len, const char *filename) |
int | FS_Write (const void *buffer, int len, qFILE *f) |
Properly handles partial writes. | |
int | FS_Printf (qFILE *f, const char *msg,...) __attribute__((format(__printf__ |
int void | FS_InitFilesystem (qboolean writeToHomeDir) |
void | FS_RestartFilesystem (void) |
Restart the filesystem (reload all pk3 files). | |
const char * | FS_Gamedir (void) |
Called to find where to write a file (savegames, etc). | |
const char * | FS_NextPath (const char *prevpath) |
Allows enumerating all of the directories in the search path. | |
void | FS_ExecAutoexec (void) |
const char * | FS_GetCwd (void) |
Return current working dir. | |
void | FS_NormPath (char *path) |
Convert operating systems path separators to ufo virtual filesystem separators (/). | |
qboolean | FS_FileExists (const char *filename) |
Checks whether a file exists (not in virtual filesystem). | |
void | FS_SkipBlock (const char **text) |
void | FS_GetMaps (qboolean reset) |
File the fs_maps array with valid maps. | |
int | FS_OpenFile (const char *filename, qFILE *file, filemode_t mode) |
void | FS_CloseFile (qFILE *f) |
Closes a file handle. | |
qboolean | FS_RenameFile (const char *from, const char *to, qboolean relative) |
Renames a file. | |
void | FS_RemoveFile (const char *osPath) |
void | FS_CopyFile (const char *fromOSPath, const char *toOSPath) |
Copy a fully specified file from one place to another. | |
int | FS_LoadFile (const char *path, byte **buffer) |
Filenames are relative to the quake search path. | |
int | FS_Read (void *buffer, int len, qFILE *f) |
Read a file into a given buffer in memory. | |
void | FS_FreeFile (void *buffer) |
int | FS_CheckFile (const char *fmt,...) __attribute__((format(printf |
int int | FS_BuildFileList (const char *files) |
Build a filelist. | |
const char * | FS_NextFileFromFileList (const char *files) |
char * | FS_NextScriptHeader (const char *files, const char **name, const char **text) |
void | FS_CreatePath (const char *path) |
Creates any directories needed to store the given filename. | |
char ** | FS_ListFiles (const char *findname, int *numfiles, unsigned musthave, unsigned canthave) |
Builds a qsorted filelist. | |
const char * | FS_GetFileData (const char *files) |
Returns the buffer of a file. | |
void | FS_Shutdown (void) |
cleanup function | |
Variables | |
char * | fs_maps [MAX_MAPS] |
int | fs_numInstalledMaps |
Filesystem header file.
Definition in file filesys.h.
#define BASEDIRNAME "base" |
Definition at line 34 of file filesys.h.
Referenced by CL_Init(), CL_LanguageTest(), CL_QueueHTTPDownload(), CL_StartHTTPDownload(), and FS_InitFilesystem().
#define MAX_FILES 512 |
Definition at line 47 of file filesys.h.
Referenced by FS_ListFiles().
#define MAX_MAPS 400 |
Definition at line 37 of file filesys.h.
Referenced by FS_GetMaps().
#define MAX_OSPATH 256 |
Definition at line 44 of file filesys.h.
Referenced by CIN_PlayCinematic(), CL_CheckAndQueueDownload(), CL_CheckOrDownloadFile(), CL_FinishHTTPDownload(), CL_Init(), CL_LanguageTest(), CL_QueueHTTPDownload(), CL_StartHTTPDownload(), Com_DefaultExtension(), CompareAttributes(), FixWorkingDirectory(), FS_AddGameDirectory(), FS_AddHomeAsGameDirectory(), FS_CreatePath(), FS_GetCwd(), FS_GetMaps(), FS_ListFiles(), FS_OpenFileSingle(), FS_RenameFile(), GenerateFootstepList(), GenerateMaterialFile(), M_RandomTrack_f(), main(), MP_LoadTeamMultiplayer_f(), MP_SaveTeamMultiplayer_f(), R_ScreenShot(), RT_WriteCSVFiles(), S_CompleteSounds(), SAV_GameLoad(), SAV_GameSave(), SV_LoadGame(), SVCmd_WriteIP_f(), Sys_Cwd(), Sys_GetHomeDirectory(), and Sys_ListFilteredFiles().
#define MAX_QPATH 64 |
Definition at line 40 of file filesys.h.
Referenced by ASE_KeyMAP_DIFFUSE(), CalcTextureReflectivity(), CheckBSPFile(), CIN_RunCinematic(), CL_CheckAndQueueDownload(), CL_DownloadUMPMap(), CL_ParseStartSoundPacket(), CL_PrecacheCharacterModels(), CL_StartHTTPDownload(), CM_AddMapTile(), CM_LoadMap(), Cmd_GenericCompleteFunction(), Com_ConsoleCompleteCommand(), Com_WriteConfig_f(), ExportLightmap(), ExportLightmaps(), FixWorkingDirectory(), FS_BuildFileList(), FS_CheckFile(), FS_GetFileData(), FS_GetMaps(), FS_LoadPackFile(), FS_NextFileFromFileList(), FS_NextScriptHeader(), Img_LoadTypedImage(), Key_WriteBindings_f(), M_Start(), PrecalcNormalsAndTangents(), R_AliasModelGetSkin(), R_FindImage(), R_LoadAnimImages(), R_LoadImage(), R_LoadMaterials(), R_LoadObjSkin(), R_LoadShader(), R_ModBeginLoading(), R_ModLoadLevelOfDetailData(), R_ModLoadMDX(), R_ModLoadTexinfo(), R_PreprocessShader(), R_RegisterModelShort(), S_LoadSample(), S_LoadSampleChunk(), SV_CheckMap(), SV_NextMapcycle(), SV_ParseUMP(), UI_BaseMapNodeDraw(), and UI_InitRadar().
#define SFF_ARCH 0x01 |
Definition at line 116 of file filesys.h.
Referenced by CompareAttributes().
#define SFF_HIDDEN 0x02 |
Definition at line 117 of file filesys.h.
Referenced by CompareAttributes(), FS_AddGameDirectory(), FS_BuildFileList(), and FS_GetMaps().
#define SFF_RDONLY 0x04 |
Definition at line 118 of file filesys.h.
Referenced by CompareAttributes().
#define SFF_SUBDIR 0x08 |
Definition at line 119 of file filesys.h.
Referenced by CompareAttributes(), and FS_AddGameDirectory().
#define SFF_SYSTEM 0x10 |
Definition at line 120 of file filesys.h.
Referenced by CompareAttributes(), FS_AddGameDirectory(), FS_BuildFileList(), and FS_GetMaps().
typedef struct filelink_s filelink_t |
Links one file onto another - like a symlink.
typedef struct searchpath_s searchpath_t |
enum filemode_t |
enum fsMode_t |
enum fsOrigin_t |
int int FS_BuildFileList | ( | const char * | fileList | ) |
Build a filelist.
[in] | fileList | e.g. *.cfg to get all config files in the gamedir/ dir |
Definition at line 892 of file files.c.
References _AddToListBlock(), block(), Com_FilePath(), com_fileSysPool, Com_sprintf(), linkedList_s::data, searchpath_s::filename, pack_s::files, listBlock_s::files, FS_ListFiles(), FS_NormPath(), LIST_Count(), LIST_Delete(), MAX_QPATH, Mem_Free, Mem_PoolAlloc, packfile_t::name, searchpath_s::next, listBlock_s::next, pack_s::numfiles, searchpath_s::pack, listBlock_s::path, Q_strncpyz(), qfalse, qtrue, SFF_HIDDEN, SFF_SYSTEM, and Sys_ListFilteredFiles().
Referenced by CL_ReadSinglePlayerData(), Cmd_CompleteExecCommand(), Com_ParseScripts(), FS_GetFileData(), FS_NextFileFromFileList(), M_CompleteMusic(), M_RandomTrack_f(), MD2Visitor(), PrecalcNormalsAndTangentsBatch(), and S_CompleteSounds().
int FS_CheckFile | ( | const char * | fmt, | |
... | ||||
) |
void FS_CloseFile | ( | qFILE * | f | ) |
Closes a file handle.
Definition at line 118 of file files.c.
References qFILE_s::f, fs_openedFiles, unzCloseCurrentFile(), and qFILE_s::z.
Referenced by ASE_Load(), CheckBSPFile(), CIN_OGM_StopCinematic(), CIN_ROQ_PlayCinematic(), CIN_ROQ_StopCinematic(), CL_LogEvent(), Com_Error(), Com_MD5File(), Com_Quit(), Com_WriteConfigToFile(), Con_LoadConsoleHistory(), Con_SaveConsoleHistory(), FS_CheckFile(), FS_LoadFile(), FS_WriteFile(), GenerateFootstepList(), GenerateMaterialFile(), Key_WriteBindings(), MP_LoadTeamMultiplayer(), MP_MultiplayerTeamSlotComments_f(), R_ScreenShot(), RT_WriteCSVFiles(), SAV_GameLoad(), SAV_GameQuickLoadInit_f(), SAV_GameReadGameComment(), SAV_GameSaveNameCleanup_f(), UI_EditorNodeExtract_f(), WriteBSPBrushMap(), WriteBSPFile(), WriteMapFile(), WriteTGA24(), and WriteToFile().
void FS_CopyFile | ( | const char * | fromOSPath, | |
const char * | toOSPath | |||
) |
Copy a fully specified file from one place to another.
Definition at line 1607 of file files.c.
References byte, com_fileSysPool, Com_Printf(), f, FS_CreatePath(), len, Mem_Free, Mem_PoolAlloc, SEEK_END, SEEK_SET, and Sys_Error().
void FS_CreatePath | ( | const char * | path | ) |
Creates any directories needed to store the given filename.
Definition at line 97 of file files.c.
References MAX_OSPATH, ofs, Q_strncpyz(), and Sys_Mkdir().
Referenced by CL_StartHTTPDownload(), FS_AddHomeAsGameDirectory(), FS_CopyFile(), and FS_OpenFileSingle().
void FS_ExecAutoexec | ( | void | ) |
Referenced by Qcommon_Init().
qboolean FS_FileExists | ( | const char * | filename | ) |
Checks whether a file exists (not in virtual filesystem).
[in] | filename | Full filesystem path to the file |
Definition at line 1532 of file files.c.
Referenced by CL_LanguageTest().
int FS_FileLength | ( | qFILE * | f | ) |
Returns the size of a given file.
Definition at line 75 of file files.c.
References dbuffer::end, qFILE_s::f, pos, SEEK_END, and SEEK_SET.
Referenced by ASE_Load(), FS_OpenFileSingle(), FS_WriteFile(), MP_LoadTeamMultiplayer(), and SAV_GameLoad().
void FS_FreeFile | ( | void * | buffer | ) |
Definition at line 412 of file files.c.
References _Mem_Free().
Referenced by CM_AddMapTile(), Cmd_Exec_f(), FS_GetFileData(), FS_NextScriptHeader(), Img_LoadTypedImage(), Irc_Proto_ProcessServerMsg(), LoadBSPFile(), LoadModel(), LoadPNG(), LoadTGA(), M_Start(), M_Stop(), ModelWorker(), R_FontShutdown(), R_LoadMaterials(), R_LoadShader(), R_ModAddMapTile(), R_ModForName(), R_ModLoadAliasMD2Model(), R_ModLoadLevelOfDetailData(), R_ModLoadMDX(), R_PreprocessShader(), S_LoadSampleChunk(), SV_InitGameProgs(), SV_LoadModelMinsMaxs(), SV_ParseMapcycle(), and SV_ParseUMP().
const char* FS_Gamedir | ( | void | ) |
Called to find where to write a file (savegames, etc).
Definition at line 49 of file files.c.
References searchpath_s::filename, searchpath_s::next, and searchpath_s::pack.
Referenced by CL_CheckAndQueueDownload(), CL_FinishHTTPDownload(), CL_StartHTTPDownload(), FS_InitFilesystem(), FS_NextPath(), FS_OpenFileSingle(), FS_RenameFile(), FS_WriteFile(), Key_WriteBindings(), R_ScreenShot(), and SV_InitGameProgs().
const char* FS_GetCwd | ( | void | ) |
Return current working dir.
Definition at line 1519 of file files.c.
References FS_NormPath(), MAX_OSPATH, Q_strncpyz(), and Sys_Cwd().
Referenced by CL_Init(), and CL_LanguageTest().
const char* FS_GetFileData | ( | const char * | files | ) |
Returns the buffer of a file.
[in] | files | If NULL, reset the filelist If not NULL it may be something like *.cfg to get a list of all config files in base/. Calling FS_GetFileData ("*.cfg"); until it returns NULL is sufficient to get one buffer after another. |
Definition at line 1072 of file files.c.
References block(), byte, Com_Printf(), linkedList_s::data, listBlock_s::files, FS_BuildFileList(), FS_FreeFile(), FS_LoadFile(), MAX_QPATH, linkedList_s::next, listBlock_s::next, listBlock_s::path, and Q_strncpyz().
Referenced by Com_GetScriptChecksum().
void FS_GetMaps | ( | qboolean | reset | ) |
File the fs_maps array with valid maps.
[in] | reset | If true the directory is scanned every time for new maps (useful for dedicated servers). If false we only use the maps array (for clients e.g.) |
Definition at line 1310 of file files.c.
References CheckBSPFile(), com_fileSysPool, Com_Printf(), Com_SkipPath(), Com_sprintf(), Com_StripExtension(), searchpath_s::filename, pack_s::files, FS_ListFiles(), FS_MapDefSort(), FS_NormPath(), MAX_MAPS, MAX_OSPATH, MAX_QPATH, Mem_Free, Mem_PoolAlloc, packfile_t::name, searchpath_s::next, pack_s::numfiles, searchpath_s::pack, Q_strncpyz(), qtrue, SFF_HIDDEN, and SFF_SYSTEM.
Referenced by SV_CompleteMapCommand(), and SV_ListMaps_f().
int void FS_InitFilesystem | ( | qboolean | writeToHomeDir | ) |
Definition at line 824 of file files.c.
References BASEDIRNAME, Com_Printf(), FS_AddGameDirectory(), FS_AddHomeAsGameDirectory(), and FS_Gamedir().
Referenced by FS_RestartFilesystem(), main(), Qcommon_Init(), and TEST_Init().
char** FS_ListFiles | ( | const char * | findname, | |
int * | numfiles, | |||
unsigned | musthave, | |||
unsigned | canthave | |||
) |
Builds a qsorted filelist.
Definition at line 564 of file files.c.
References com_fileSysPool, i, MAX_FILES, MAX_OSPATH, Mem_PoolAlloc, Mem_PoolStrDup, Q_StringSort(), Q_strlwr(), Q_strncpyz(), Sys_FindClose(), Sys_FindFirst(), and Sys_FindNext().
Referenced by FS_AddGameDirectory(), FS_BuildFileList(), and FS_GetMaps().
int FS_LoadFile | ( | const char * | path, | |
byte ** | buffer | |||
) |
Filenames are relative to the quake search path.
[in] | buffer | a null buffer will just return the file length without loading |
[in] | path |
Definition at line 379 of file files.c.
References _Mem_Alloc(), byte, com_fileSysPool, qFILE_s::f, FILE_READ, FS_CloseFile(), FS_OpenFile(), FS_Read(), len, qtrue, and qFILE_s::z.
Referenced by AddScriptToStack(), Check_InitEntityDefs(), CL_CheckOrDownloadFile(), CL_ReVerifyHTTPQueue(), CM_AddMapTile(), Cmd_Exec_f(), FS_GetFileData(), FS_NextScriptHeader(), Img_LoadTypedImage(), Irc_Proto_ProcessServerMsg(), LoadBSPFile(), LoadJPG(), LoadModel(), LoadPNG(), LoadTGA(), M_Start(), ModelWorker(), R_FontAnalyze(), R_LoadMaterials(), R_LoadShader(), R_ModAddMapTile(), R_ModForName(), R_ModLoadAliasMD2Model(), R_ModLoadLevelOfDetailData(), R_ModLoadMDX(), R_PreprocessShader(), S_LoadSampleChunk(), SV_InitGameProgs(), SV_LoadModelMinsMaxs(), SV_ParseMapcycle(), and SV_ParseUMP().
const char* FS_NextFileFromFileList | ( | const char * | files | ) |
Definition at line 1018 of file files.c.
References block(), Com_Printf(), linkedList_s::data, listBlock_s::files, FS_BuildFileList(), MAX_QPATH, linkedList_s::next, listBlock_s::next, and listBlock_s::path.
Referenced by Cmd_CompleteExecCommand(), M_CompleteMusic(), M_RandomTrack_f(), MD2Visitor(), PrecalcNormalsAndTangentsBatch(), and S_CompleteSounds().
const char* FS_NextPath | ( | const char * | prevpath | ) |
Allows enumerating all of the directories in the search path.
Definition at line 618 of file files.c.
References searchpath_s::filename, FS_Gamedir(), searchpath_s::next, and searchpath_s::pack.
Referenced by SV_GetGameAPI().
char* FS_NextScriptHeader | ( | const char * | files, | |
const char ** | name, | |||
const char ** | text | |||
) |
Definition at line 1145 of file files.c.
References block(), byte, Com_Parse(), linkedList_s::data, listBlock_s::files, FS_FreeFile(), FS_LoadFile(), FS_SkipBlock(), MAX_QPATH, MAX_VAR, linkedList_s::next, listBlock_s::next, listBlock_s::path, and Q_strncpyz().
Referenced by CL_ReadSinglePlayerData(), and Com_ParseScripts().
void FS_NormPath | ( | char * | path | ) |
Convert operating systems path separators to ufo virtual filesystem separators (/).
Definition at line 66 of file files.c.
References Sys_NormPath().
Referenced by FS_BuildFileList(), FS_GetCwd(), and FS_GetMaps().
int FS_OpenFile | ( | const char * | filename, | |
qFILE * | file, | |||
filemode_t | mode | |||
) |
Definition at line 280 of file files.c.
References FS_OpenFileSingle().
Referenced by ASE_Load(), CheckBSPFile(), CIN_OGM_PlayCinematic(), CIN_ROQ_PlayCinematic(), CL_LogEvent(), Com_MD5File(), Com_vPrintf(), Com_WriteConfigToFile(), Con_LoadConsoleHistory(), Con_SaveConsoleHistory(), FS_LoadFile(), FS_WriteFile(), GenerateFootstepList(), GenerateMaterialFile(), Key_WriteBindings(), MP_LoadTeamMultiplayer(), MP_MultiplayerTeamSlotComments_f(), R_ScreenShot(), RT_WriteCSVFiles(), SAV_GameLoad(), SAV_GameQuickLoadInit_f(), SAV_GameReadGameComment(), SAV_GameSaveNameCleanup_f(), UI_EditorNodeExtract_f(), WriteBSPBrushMap(), WriteBSPFile(), WriteMapFile(), WriteTGA24(), and WriteToFile().
int FS_Printf | ( | qFILE * | f, | |
const char * | msg, | |||
... | ||||
) |
int FS_Read | ( | void * | buffer, | |
int | len, | |||
qFILE * | f | |||
) |
Read a file into a given buffer in memory.
[out] | buffer | Pointer to memory where file contents are written to. |
[in] | len | The length of the supplied memory area. |
[in] | f | The file which is to be read into the memory area. |
buffer
is not null-terminated at the end of file reading len
. Definition at line 324 of file files.c.
References block(), byte, qFILE_s::f, MAX_READ, Sys_Error(), unzReadCurrentFile(), and qFILE_s::z.
Referenced by ASE_Load(), CheckBSPFile(), CIN_OGM_LoadBlockToSync(), CIN_ROQ_DecodeChunk(), CIN_ROQ_PlayCinematic(), Com_MD5File(), FS_LoadFile(), FS_Seek(), MP_LoadTeamMultiplayer(), MP_MultiplayerTeamSlotComments_f(), SAV_GameLoad(), SAV_GameReadGameComment(), and SAV_GameSaveNameCleanup_f().
void FS_RemoveFile | ( | const char * | osPath | ) |
Definition at line 1649 of file files.c.
References Com_Printf(), and Sys_Error().
Referenced by CL_FinishHTTPDownload(), and Key_WriteBindings().
Renames a file.
[in] | from | The source filename |
[in] | to | The filename we want after the rename |
[in] | relative | If relative is true we have to add the FS_Gamedir path for writing |
Definition at line 1666 of file files.c.
References Com_sprintf(), FS_Gamedir(), MAX_OSPATH, qfalse, qtrue, and Sys_Error().
Referenced by CL_FinishHTTPDownload().
void FS_RestartFilesystem | ( | void | ) |
Restart the filesystem (reload all pk3 files).
if we can't find default.cfg, assume that the paths are busted and error out now, rather than getting an unreadable graphics screen when the font fails to load
Definition at line 1585 of file files.c.
References FS_CheckFile(), FS_InitFilesystem(), FS_Shutdown(), qtrue, and Sys_Error().
Referenced by CL_FinishHTTPDownload().
int FS_Seek | ( | qFILE * | f, | |
long | offset, | |||
int | origin | |||
) |
Sets the file position of the given file.
[in] | f | The opened file handle |
[in] | origin | fsOrigin_t |
[in] | offset | The offset you want to do the |
Definition at line 228 of file files.c.
References byte, qFILE_s::f, qFILE_s::filepos, FS_Read(), FS_SEEK_CUR, FS_SEEK_END, FS_SEEK_SET, PK3_SEEK_BUFFER_SIZE, SEEK_CUR, SEEK_END, SEEK_SET, Sys_Error(), unzOpenCurrentFile(), unzSetCurrentFileInfoPosition(), and qFILE_s::z.
void FS_Shutdown | ( | void | ) |
cleanup function
cleanup function
Definition at line 1546 of file files.c.
References com_fileSysPool, Com_Printf(), pack_s::files, fs_openedFiles, pack_s::handle, Mem_Free, Mem_FreePool, searchpath_s::next, next, searchpath_s::pack, qfalse, unzClose(), and qFILE_s::z.
Referenced by FS_RestartFilesystem(), Qcommon_Shutdown(), and TEST_Shutdown().
void FS_SkipBlock | ( | const char ** | text | ) |
Definition at line 1129 of file files.c.
References Com_Parse().
Referenced by AIR_ParseAircraft(), Com_ParseGameTypes(), Com_ParseTeam(), FS_NextScriptHeader(), M_ParseMusic(), and SV_ParseUMP().
int FS_Write | ( | const void * | buffer, | |
int | len, | |||
qFILE * | f | |||
) |
Properly handles partial writes.
Definition at line 1453 of file files.c.
References block(), byte, Com_Printf(), and qFILE_s::f.
Referenced by AddLump(), Com_vPrintf(), Con_SaveConsoleHistory(), FS_WriteFile(), R_WriteCompressedTGA(), WriteBSPFile(), WriteTGA24(), and WriteToFile().
int FS_WriteFile | ( | const void * | buffer, | |
size_t | len, | |||
const char * | filename | |||
) |
Definition at line 1491 of file files.c.
References Com_Printf(), qFILE_s::f, f, FILE_WRITE, FS_CloseFile(), FS_FileLength(), FS_Gamedir(), FS_OpenFile(), FS_Write(), and va().
Referenced by MD2GLCmdsRemove(), MD2SkinFix(), MP_SaveTeamMultiplayer(), and SAV_GameSave().
char* fs_maps[MAX_MAPS] |
Definition at line 1244 of file files.c.
Referenced by SV_CompleteMapCommand(), and SV_ListMaps_f().
Definition at line 1245 of file files.c.
Referenced by SV_CompleteMapCommand(), and SV_ListMaps_f().