#include "g_local.h"
Go to the source code of this file.
Functions | |
void | G_SendStats (edict_t *ent) |
Send stats to network buffer. | |
void | G_SendPlayerStats (const player_t *player) |
Write player stats to network buffer. |
Definition in file g_stats.c.
void G_SendPlayerStats | ( | const player_t * | player | ) |
Write player stats to network buffer.
Definition at line 46 of file g_stats.c.
References G_EdictsGetNextActor(), G_SendStats(), player_s::pers, client_persistant_t::team, and edict_s::team.
Referenced by G_ClientSpawn().
void G_SendStats | ( | edict_t * | ent | ) |
Send stats to network buffer.
Definition at line 31 of file g_stats.c.
References G_EventActorStats(), edict_s::HP, edict_s::morale, edict_s::STUN, and edict_s::TU.
Referenced by G_ActorCheckRevitalise(), G_ActorInvMove(), G_ClientMove(), G_ClientShoot(), G_ClientStateChangeUpdate(), G_ClientTurn(), G_ClientUseEdict(), G_Damage(), G_GiveTimeUnits(), G_Morale(), G_MoraleBehaviour(), and G_SendPlayerStats().