Directories | |
directory | lua |
Files | |
file | chr_shared.c [code] |
file | chr_shared.h [code] |
file | g_actor.c [code] |
file | g_ai.c [code] |
Artificial Intelligence. | |
file | g_ai.h [code] |
Artificial Intelligence structures. | |
file | g_ai_lua.c [code] |
file | g_client.c [code] |
Main part of the game logic. | |
file | g_cmds.c [code] |
Player commands. | |
file | g_combat.c [code] |
All parts of the main game logic that are combat related. | |
file | g_edicts.c [code] |
functions to handle the storage of all edicts in the game module. | |
file | g_events.c [code] |
file | g_func.c [code] |
func_* edicts | |
file | g_inventory.c [code] |
file | g_local.h [code] |
Local definitions for game module. | |
file | g_main.c [code] |
Main game functions. | |
file | g_match.c [code] |
Match related functions. | |
file | g_mission.c [code] |
Mission related code - king of the hill and so on. | |
file | g_morale.c [code] |
file | g_move.c [code] |
file | g_phys.c [code] |
Misc physic functions. | |
file | g_reaction.c [code] |
Reaction fire code. | |
file | g_round.c [code] |
file | g_spawn.c [code] |
Brings new objects into the world. | |
file | g_stats.c [code] |
file | g_svcmds.c [code] |
Server commands. | |
file | g_trigger.c [code] |
Trigger functions. | |
file | g_utils.c [code] |
Misc utility functions for game module. | |
file | g_vis.c [code] |
file | game.h [code] |
Interface to game library. | |
file | inv_shared.c [code] |
Common object-, inventory-, container- and firemode-related functions. | |
file | inv_shared.h [code] |
common object-, inventory-, container- and firemode-related functions headers. | |
file | inventory.c [code] |
file | inventory.h [code] |
file | q_shared.c [code] |
Common functions. | |
file | q_shared.h [code] |
Common header file. |