game Directory Reference

src/game/

Directories

directory  lua

Files

file  chr_shared.c [code]
file  chr_shared.h [code]
file  g_actor.c [code]
file  g_ai.c [code]
 

Artificial Intelligence.


file  g_ai.h [code]
 

Artificial Intelligence structures.


file  g_ai_lua.c [code]
file  g_client.c [code]
 

Main part of the game logic.


file  g_cmds.c [code]
 

Player commands.


file  g_combat.c [code]
 

All parts of the main game logic that are combat related.


file  g_edicts.c [code]
 

functions to handle the storage of all edicts in the game module.


file  g_events.c [code]
file  g_func.c [code]
 

func_* edicts


file  g_inventory.c [code]
file  g_local.h [code]
 

Local definitions for game module.


file  g_main.c [code]
 

Main game functions.


file  g_match.c [code]
 

Match related functions.


file  g_mission.c [code]
 

Mission related code - king of the hill and so on.


file  g_morale.c [code]
file  g_move.c [code]
file  g_phys.c [code]
 

Misc physic functions.


file  g_reaction.c [code]
 

Reaction fire code.


file  g_round.c [code]
file  g_spawn.c [code]
 

Brings new objects into the world.


file  g_stats.c [code]
file  g_svcmds.c [code]
 

Server commands.


file  g_trigger.c [code]
 

Trigger functions.


file  g_utils.c [code]
 

Misc utility functions for game module.


file  g_vis.c [code]
file  game.h [code]
 

Interface to game library.


file  inv_shared.c [code]
 

Common object-, inventory-, container- and firemode-related functions.


file  inv_shared.h [code]
 

common object-, inventory-, container- and firemode-related functions headers.


file  inventory.c [code]
file  inventory.h [code]
file  q_shared.c [code]
 

Common functions.


file  q_shared.h [code]
 

Common header file.



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