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- c -
ca_active :
client.h
ca_connected :
client.h
ca_connecting :
client.h
ca_disconnected :
client.h
ca_sequence :
client.h
ca_uninitialized :
client.h
CAMERA_PITCH :
camwindow.h
CAMERA_ROLL :
camwindow.h
CAMERA_YAW :
camwindow.h
CANCELLED :
exec.h
CAP_AIRCRAFT_BIG :
cp_base.h
CAP_AIRCRAFT_SMALL :
cp_base.h
CAP_ALIENS :
cp_base.h
CAP_ANTIMATTER :
cp_base.h
CAP_EMPLOYEES :
cp_base.h
CAP_ITEMS :
cp_base.h
CAP_LABSPACE :
cp_base.h
CAP_WORKSPACE :
cp_base.h
CARGO_TYPE_AIRCRAFT :
cp_transfer.h
CARGO_TYPE_ALIEN_ALIVE :
cp_transfer.h
CARGO_TYPE_ALIEN_DEAD :
cp_transfer.h
CARGO_TYPE_EMPLOYEE :
cp_transfer.h
CARGO_TYPE_INVALID :
cp_transfer.h
CARGO_TYPE_ITEM :
cp_transfer.h
CARGO_TYPE_MAX :
cp_transfer.h
cd_lighting :
Camera.h
cd_solid :
Camera.h
cd_texture :
Camera.h
cd_wire :
Camera.h
CIN_STATUS_NONE :
cl_cinematic.h
CIN_STATUS_PAUSE :
cl_cinematic.h
CIN_STATUS_PLAYING :
cl_cinematic.h
CINEMATIC_TYPE_OGM :
cl_cinematic.h
CINEMATIC_TYPE_ROQ :
cl_cinematic.h
clc_action :
common.h
clc_bad :
common.h
clc_endround :
common.h
clc_initactorstates :
common.h
clc_nop :
common.h
clc_oob :
common.h
clc_stringcmd :
common.h
clc_teaminfo :
common.h
clc_userinfo :
common.h
COLLAPSE_ALL :
export.h
COLLAPSE_BY_MATERIAL :
export.h
COLLAPSE_NONE :
export.h
COMPLETED :
exec.h
cs_began :
server.h
cs_connected :
server.h
cs_free :
server.h
cs_spawned :
server.h
cs_spawning :
server.h
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