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- w -
WALKTYPE_AUTOSTAND_BEING_USED :
cl_actor.h
WALKTYPE_AUTOSTAND_BUT_NOT_FAR_ENOUGH :
cl_actor.h
WALKTYPE_CROUCH_WALKING :
cl_actor.h
WALKTYPE_MAX :
cl_actor.h
WALKTYPE_WALKING :
cl_actor.h
WEAPON_NO_PRIMARY :
inventory.c
WEAPON_OTHER :
inventory.c
WEAPON_PARTICLE_OR_NORMAL :
inventory.c
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