r_geoscape.h File Reference

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Functions

void R_Draw3DGlobe (int x, int y, int w, int h, int day, int second, const vec3_t rotate, float zoom, const char *map, qboolean disableSolarRender, float ambient, qboolean overlayNation, qboolean overlayXVI, qboolean overlayRadar, image_t *r_xviTexture, image_t *r_radarTexture)
 responsible for drawing the 3d globe on geoscape
void R_Draw2DMapMarkers (const vec2_t screenPos, float direction, const char *model, int skin)
 Draw 3D Marker on the 2D geoscape.
void R_Draw3DMapMarkers (int x, int y, int w, int h, const vec3_t rotate, const vec2_t pos, float direction, float earthRadius, const char *model, int skin)
 Draw 3D Marker on the 3D geoscape.
void R_DrawFlatGeoscape (int x, int y, int w, int h, float p, float cx, float cy, float iz, const char *map, qboolean overlayNation, qboolean overlayXVI, qboolean overlayRadar, image_t *r_dayandnightTexture, image_t *r_xviTexture, image_t *r_radarTexture)
 Draw the day and night images of a flat geoscape multitexture feature is used to blend the images.
void R_DrawBloom (void)
 handle post-processing bloom

Detailed Description

Definition in file r_geoscape.h.


Function Documentation

void R_Draw2DMapMarkers ( const vec2_t  screenPos,
float  direction,
const char *  model,
int  skin 
)

Draw 3D Marker on the 2D geoscape.

Parameters:
[in] screenPos Position on screenlongitude and latitude of the model to draw.
[in] direction angle giving the direction the model is heading toward.

Definition at line 169 of file r_geoscape.c.

References modelInfo_t::angles, modelInfo_t::center, Com_Printf(), f, MARKER_SIZE, modelInfo_t::model, modelInfo_t::name, modelInfo_t::origin, R_DrawModelDirect(), R_ModelAutoScale(), R_RegisterModelShort(), viddef_t::rx, viddef_t::ry, scale, modelInfo_t::skin, vec3_origin, VectorCopy, and viddef.

Referenced by MAP_Draw3DMarkerIfVisible().

void R_Draw3DGlobe ( int  x,
int  y,
int  w,
int  h,
int  day,
int  second,
const vec3_t  rotate,
float  zoom,
const char *  map,
qboolean  disableSolarRender,
float  ambient,
qboolean  overlayNation,
qboolean  overlayXVI,
qboolean  overlayRadar,
image_t r_xviTexture,
image_t r_radarTexture 
)

responsible for drawing the 3d globe on geoscape

Parameters:
[in] x menu node x position
[in] y menu node y position
[in] w menu node widht
[in] h menu node height
[in] rotate the rotate angle of the globe
[in] zoom the current globe zoon
[in] map the prefix of the map to use (image must be at base/pics/menu/<map>_[day|night])
See also:
R_DrawFlatGeoscape
R_SphereGenerate

Todo:
Replace this magic number with some speaking constant

Definition at line 427 of file r_geoscape.c.

References rstate_t::atmosphere_program, sphere_s::blendScale, sphere_s::blendTexture, Com_Error(), DAYS_PER_YEAR, ERR_FATAL, f, rstate_t::geoscape_program, sphere_s::glowScale, sphere_s::glslProgram, int(), cvar_s::integer, it_pic, it_wrappic, rconfig_t::lodDir, m, sphere_s::nightLightPos, sphere_s::normalMap, sphere_s::overlay, sphere_s::overlayAlphaMask, r_config, R_DrawBuffers(), R_DrawStarfield(), R_DrawTexture(), R_FindImage(), R_FreeImage(), r_globeEarth, r_globeEarthAtmosphere, r_globeMoon, r_noTexture, r_postprocess, r_programs, R_SphereRender(), r_state, RotateCelestialBody(), viddef_t::rx, viddef_t::ry, sphere_s::season, SEASONS_PER_YEAR, SECONDS_PER_DAY, SIN_ALPHA, SKYBOX_HALFSIZE, STANDARD_3D_ZOOM, sun, image_s::texnum, sphere_s::texture, va(), Vector4Set, VectorCopy, VectorSet, and viddef.

Referenced by MAP_DrawMap().

void R_Draw3DMapMarkers ( int  x,
int  y,
int  w,
int  h,
const vec3_t  rotate,
const vec2_t  pos,
float  direction,
float  earthRadius,
const char *  model,
int  skin 
)

Draw 3D Marker on the 3D geoscape.

Parameters:
[in] x menu node x position
[in] y menu node y position
[in] w menu node widht
[in] h menu node height
[in] rotate vector giving the angles of earth rotation due to player view.
[in] pos longitude and latitude of the model to draw.
[in] direction angle giving the direction the model is heading toward.
[in] earthRadius Radius of earth on screen (this include zoom).

Definition at line 227 of file r_geoscape.c.

References modelInfo_t::angles, modelInfo_t::center, Com_Printf(), f, MARKER_SIZE, modelInfo_t::model, modelInfo_t::name, modelInfo_t::origin, R_DrawModelDirect(), R_ModelAutoScale(), R_RegisterModelShort(), viddef_t::rx, viddef_t::ry, scale, modelInfo_t::skin, vec3_origin, VectorCopy, and viddef.

Referenced by MAP_Draw3DMarkerIfVisible().

void R_DrawBloom ( void   ) 
void R_DrawFlatGeoscape ( int  x,
int  y,
int  w,
int  h,
float  p,
float  cx,
float  cy,
float  iz,
const char *  map,
qboolean  overlayNation,
qboolean  overlayXVI,
qboolean  overlayRadar,
image_t r_dayandnightTexture,
image_t r_xviTexture,
image_t r_radarTexture 
)

Draw the day and night images of a flat geoscape multitexture feature is used to blend the images.

See also:
R_Draw3DGlobe
Parameters:
[in] map The geoscape map to draw (can be changed in the campaign definition)
[in] iz The zoomlevel of the geoscape - see ccs.zoom
[in] cx The x texture coordinate
[in] cy The y texture coordinate
[in] p The horizontal shift of the night map
[in] x The x position of the geoscape node
[in] y The y position of the geoscape node
[in] w The width of the geoscape node
[in] h The height of the geoscape node

Definition at line 51 of file r_geoscape.c.

References Com_Error(), ERR_FATAL, it_wrappic, qfalse, qtrue, R_BindArray(), R_BindDefaultArray(), R_BindLightmapTexture(), R_BindTexture, R_EnableTexture(), R_FindImage(), r_noTexture, R_SelectTexture(), viddef_t::rx, viddef_t::ry, image_s::texnum, texunit_diffuse, texunit_lightmap, va(), and viddef.

Referenced by MAP_DrawMap().


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