renderer Directory Reference

src/client/renderer/

Files

file  r_array.c [code]
 

Arrays are "lazily" managed to reduce glArrayPointer calls. Drawing routines should call R_SetArrayState or R_ResetArrayState somewhat early-on.


file  r_array.h [code]
file  r_bsp.c [code]
 

BSP model code.


file  r_corona.c [code]
file  r_corona.h [code]
file  r_draw.c [code]
file  r_draw.h [code]
file  r_entity.c [code]
file  r_entity.h [code]
file  r_error.h [code]
 

Error checking function.


file  r_flare.c [code]
file  r_flare.h [code]
file  r_font.c [code]
 

font handling with SDL_ttf font engine


file  r_font.h [code]
file  r_framebuffer.c [code]
 

Framebuffer Objects support.


file  r_framebuffer.h [code]
file  r_geoscape.c [code]
file  r_geoscape.h [code]
file  r_gl.h [code]
 

OpenGL bindings.


file  r_image.c [code]
file  r_image.h [code]
file  r_light.c [code]
file  r_light.h [code]
file  r_lightmap.c [code]
file  r_lightmap.h [code]
 

lightmap definitions


file  r_local.h [code]
 

local graphics definitions


file  r_main.c [code]
file  r_main.h [code]
file  r_material.c [code]
 

Material related code.


file  r_material.h [code]
 

Header file for the render material subsystem.


file  r_matrix.c [code]
file  r_matrix.h [code]
file  r_mesh.c [code]
 

Mesh Model drawing code.


file  r_mesh.h [code]
file  r_mesh_anim.c [code]
 

animation parsing and playing


file  r_mesh_anim.h [code]
file  r_misc.c [code]
file  r_misc.h [code]
file  r_model.c [code]
 

model loading and caching


file  r_model.h [code]
 

Brush model header file.


file  r_model_alias.c [code]
 

shared alias model loading code (md2, md3)


file  r_model_alias.h [code]
 

Shared alias model functions.


file  r_model_brush.c [code]
 

brush model loading


file  r_model_brush.h [code]
 

brush model loading


file  r_model_dpm.c [code]
 

dpm alias model loading


file  r_model_dpm.h [code]
 

dpm model loading


file  r_model_md2.c [code]
 

md2 alias model loading


file  r_model_md2.h [code]
 

md2 alias model loading


file  r_model_md3.c [code]
 

md3 alias model loading


file  r_model_md3.h [code]
 

md3 alias model loading


file  r_model_obj.c [code]
 

obj model loading


file  r_model_obj.h [code]
 

obj model loading


file  r_particle.c [code]
file  r_particle.h [code]
file  r_program.c [code]
 

Shader (GLSL) backend functions.


file  r_program.h [code]
file  r_sdl.c [code]
 

This file contains SDL specific stuff having to do with the OpenGL refresh.


file  r_sdl.h [code]
file  r_sphere.c [code]
 

Functions to generate and render spheres.


file  r_sphere.h [code]
file  r_state.c [code]
file  r_state.h [code]
file  r_surface.c [code]
 

surface-related refresh code


file  r_thread.c [code]
file  r_thread.h [code]

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