serverInstanceGame_t Struct Reference

Struct that is only valid for one map. It's deleted on every map load. More...

#include <server.h>

Collaboration diagram for serverInstanceGame_t:
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Data Fields

server_state_t state
char name [MAX_QPATH]
char assembly [MAX_QPATH]
struct cBspModel_smodels [MAX_MODELS]
qboolean endgame
qboolean started
char configstrings [MAX_CONFIGSTRINGS][MAX_TOKEN_CHARS]
struct dbuffermessageBuffer
pending_event_t pendingEvent
mapData_t mapData
mapTiles_t mapTiles
sv_model_t svModels [MAX_MOD_KNOWN]
unsigned int numSVModels
sv_edict_t edicts [MAX_EDICTS]
worldSector_t worldSectors [AREA_NODES]
unsigned int numWorldSectors
memPool_tgameSysPool

Detailed Description

Struct that is only valid for one map. It's deleted on every map load.

Definition at line 100 of file server.h.


Field Documentation

random map assembly name

Definition at line 104 of file server.h.

Referenced by SV_Map(), and SV_NextMapcycle().

char serverInstanceGame_t::configstrings[MAX_CONFIGSTRINGS][MAX_TOKEN_CHARS]

Definition at line 110 of file server.h.

Referenced by SV_GetConfigString(), SV_GetConfigStringInteger(), and SV_SetConfigString().

Definition at line 121 of file server.h.

Referenced by SV_GetServerDataForEdict().

Definition at line 107 of file server.h.

Referenced by SV_Frame(), SV_RunGameFrame(), and SV_RunGameFrameThread().

the mempool for the game lib

Definition at line 125 of file server.h.

Referenced by SV_FreeTags(), SV_InitGameProgs(), SV_ShutdownGameProgs(), and SV_TagAlloc().

Definition at line 115 of file server.h.

Referenced by SV_ClearWorld(), SV_GetMapData(), SV_InitGameProgs(), and SV_Map().

Definition at line 105 of file server.h.

Referenced by SV_HullForEntity(), and SV_Map().

char serverInstanceGame_t::name[MAX_QPATH]

map name

Definition at line 103 of file server.h.

Referenced by SV_Map(), SV_NextMapcycle(), SV_Status_f(), and SVC_Info().

Definition at line 120 of file server.h.

Referenced by SV_LoadModelMinsMaxs(), and SV_Shutdown().

Definition at line 123 of file server.h.

Referenced by SV_CreateWorldSector().

set when the match has started - no further connections are allowed in this case

Definition at line 108 of file server.h.

Referenced by SV_CheckGameStart(), and SVC_DirectConnect().

precache commands are only valid during load

Definition at line 101 of file server.h.

Referenced by Com_ServerState(), and Com_SetServerState().

Definition at line 119 of file server.h.

Referenced by SV_LoadModelMinsMaxs(), and SV_Shutdown().

Definition at line 122 of file server.h.

Referenced by SV_AreaEdicts(), SV_CreateWorldSector(), and SV_LinkEdict().


The documentation for this struct was generated from the following file:

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