Struct that is only valid for one map. It's deleted on every map load. More...
#include <server.h>
Data Fields | |
server_state_t | state |
char | name [MAX_QPATH] |
char | assembly [MAX_QPATH] |
struct cBspModel_s * | models [MAX_MODELS] |
qboolean | endgame |
qboolean | started |
char | configstrings [MAX_CONFIGSTRINGS][MAX_TOKEN_CHARS] |
struct dbuffer * | messageBuffer |
pending_event_t | pendingEvent |
mapData_t | mapData |
mapTiles_t | mapTiles |
sv_model_t | svModels [MAX_MOD_KNOWN] |
unsigned int | numSVModels |
sv_edict_t | edicts [MAX_EDICTS] |
worldSector_t | worldSectors [AREA_NODES] |
unsigned int | numWorldSectors |
memPool_t * | gameSysPool |
Struct that is only valid for one map. It's deleted on every map load.
Definition at line 100 of file server.h.
char serverInstanceGame_t::assembly[MAX_QPATH] |
random map assembly name
Definition at line 104 of file server.h.
Referenced by SV_Map(), and SV_NextMapcycle().
char serverInstanceGame_t::configstrings[MAX_CONFIGSTRINGS][MAX_TOKEN_CHARS] |
Definition at line 110 of file server.h.
Referenced by SV_GetConfigString(), SV_GetConfigStringInteger(), and SV_SetConfigString().
sv_edict_t serverInstanceGame_t::edicts[MAX_EDICTS] |
Definition at line 121 of file server.h.
Referenced by SV_GetServerDataForEdict().
Definition at line 107 of file server.h.
Referenced by SV_Frame(), SV_RunGameFrame(), and SV_RunGameFrameThread().
the mempool for the game lib
Definition at line 125 of file server.h.
Referenced by SV_FreeTags(), SV_InitGameProgs(), SV_ShutdownGameProgs(), and SV_TagAlloc().
Definition at line 115 of file server.h.
Referenced by SV_ClearWorld(), SV_GetMapData(), SV_InitGameProgs(), and SV_Map().
Definition at line 117 of file server.h.
Referenced by SV_ClipMoveToEntities(), SV_GetMapTiles(), SV_HullForEntity(), SV_Map(), SV_PointContents(), SV_RecalcRouting(), SV_SetInlineModelOrientation(), SV_SetModel(), SV_TestLine(), SV_TestLineWithEnt(), and SV_Trace().
Definition at line 112 of file server.h.
Referenced by SV_ExecuteClientMessage(), SV_ReadAngle(), SV_ReadByte(), SV_ReadChar(), SV_ReadData(), SV_ReadDir(), SV_ReadFormat(), SV_ReadGPos(), SV_ReadLong(), SV_ReadPos(), SV_ReadShort(), and SV_ReadString().
struct cBspModel_s* serverInstanceGame_t::models[MAX_MODELS] |
Definition at line 105 of file server.h.
Referenced by SV_HullForEntity(), and SV_Map().
char serverInstanceGame_t::name[MAX_QPATH] |
map name
Definition at line 103 of file server.h.
Referenced by SV_Map(), SV_NextMapcycle(), SV_Status_f(), and SVC_Info().
unsigned int serverInstanceGame_t::numSVModels |
Definition at line 120 of file server.h.
Referenced by SV_LoadModelMinsMaxs(), and SV_Shutdown().
unsigned int serverInstanceGame_t::numWorldSectors |
Definition at line 123 of file server.h.
Referenced by SV_CreateWorldSector().
Definition at line 113 of file server.h.
Referenced by SV_AbortEvents(), SV_AddEvent(), SV_EndEvents(), SV_GetEvent(), SV_WriteAngle(), SV_WriteByte(), SV_WriteChar(), SV_WriteDir(), SV_WriteDummyByte(), SV_WriteFormat(), SV_WriteGPos(), SV_WriteLong(), SV_WritePos(), SV_WriteShort(), and SV_WriteString().
set when the match has started - no further connections are allowed in this case
Definition at line 108 of file server.h.
Referenced by SV_CheckGameStart(), and SVC_DirectConnect().
precache commands are only valid during load
Definition at line 101 of file server.h.
Referenced by Com_ServerState(), and Com_SetServerState().
sv_model_t serverInstanceGame_t::svModels[MAX_MOD_KNOWN] |
Definition at line 119 of file server.h.
Referenced by SV_LoadModelMinsMaxs(), and SV_Shutdown().
worldSector_t serverInstanceGame_t::worldSectors[AREA_NODES] |
Definition at line 122 of file server.h.
Referenced by SV_AreaEdicts(), SV_CreateWorldSector(), and SV_LinkEdict().