Misc functions used in client and server. More...
#include "common.h"
#include "../server/server.h"
#include "../shared/parse.h"
#include "../ports/system.h"
#include <setjmp.h>
Go to the source code of this file.
Data Structures | |
struct | event |
struct | timer |
struct | debugLevel_s |
Defines | |
#define | MAXPRINTMSG 4096 |
#define | MAX_NUM_ARGVS 50 |
#define | TIMER_CHECK_INTERVAL 100 |
#define | TIMER_CHECK_LAG 3 |
#define | TIMER_LATENESS_HIGH 200 |
#define | TIMER_LATENESS_LOW 50 |
#define | TIMER_LATENESS_HISTORY 32 |
#define | MACRO_CVAR_ID_LENGTH 6 |
Typedefs | |
typedef struct debugLevel_s | debugLevel_t |
Functions | |
float | Com_GrenadeTarget (const vec3_t from, const vec3_t at, float speed, qboolean launched, qboolean rolled, vec3_t v0) |
Calculates parabola-type shot. | |
void | Com_BeginRedirect (struct net_stream *stream, char *buffer, int buffersize) |
Redirect packets/output from server to client. | |
void | Com_EndRedirect (void) |
End the redirection of packets/output. | |
void | Com_MakeTimestamp (char *ts, const size_t tslen) |
Creates a timestamp with date and time at the specified location. | |
void | Com_vPrintf (const char *fmt, va_list ap) |
void | Com_Printf (const char *const fmt,...) |
void | Com_DPrintf (int level, const char *fmt,...) |
A Com_Printf that only shows up if the "developer" cvar is set. | |
void | Com_Error (int code, const char *fmt,...) |
void | Com_Drop (void) |
void | Com_Quit (void) |
int | Com_ServerState (void) |
Check whether we are the server or have a singleplayer tactical mission. | |
void | Com_SetServerState (int state) |
unsigned int | Com_HashKey (const char *name, int hashsize) |
returns hash key for a string | |
int | Com_Argc (void) |
Returns the script commandline argument count. | |
const char * | Com_Argv (int arg) |
Returns an argument of script commandline. | |
void | Com_ClearArgv (int arg) |
Reset com_argv entry to empty string. | |
void | Com_InitArgv (int argc, const char **argv) |
const char * | Com_MacroExpandString (const char *text) |
Expands strings with cvar values that are dereferenced by a '*cvar'. | |
qboolean | Com_ConsoleCompleteCommand (const char *s, char *target, size_t bufSize, int *pos, int offset) |
Console completion for command and variables. | |
void | Com_SetGameType (void) |
static void | Com_GameTypeList_f (void) |
static void | Com_DeveloperSet_f (void) |
static qboolean | Com_CvarCheckMaxFPS (cvar_t *cvar) |
Watches that the cvar cl_maxfps is never getting lower than 10. | |
void | Com_WriteConfigToFile (const char *filename) |
static void | Com_WriteConfig_f (void) |
Write the config file to a specific name. | |
static void | Cbuf_Execute_timer (int now, void *data) |
void | Qcommon_Init (int argc, const char **argv) |
Init function. | |
static void | tick_timer (int now, void *data) |
void | Schedule_Timer (cvar_t *freq, event_func *func, void *data) |
void | Schedule_Event (int when, event_func *func, event_check_func *check, event_clean_func *clean, void *data) |
Schedules an event to run on or after the given time, and when its check function returns true. | |
static struct event * | Dequeue_Event (int now) |
Finds and returns the first event in the event_queue that is due. If the event has a check function, we check to see if the event can be run now, and skip it if not (even if it is due). | |
void | CL_FilterEventQueue (event_filter *filter) |
Filters every event in the queue using the given function. Keeps all events for which the function returns true. | |
void | Qcommon_Frame (void) |
This is the function that is called directly from main(). | |
void | Qcommon_Shutdown (void) |
Variables | |
csi_t | csi |
static int | com_argc |
static const char * | com_argv [MAX_NUM_ARGVS+1] |
static jmp_buf | abortframe |
cvar_t * | developer |
cvar_t * | http_proxy |
cvar_t * | http_timeout |
static cvar_t * | logfile_active |
cvar_t * | sv_dedicated |
static cvar_t * | cl_maxfps |
cvar_t * | s_language |
cvar_t * | sv_gametype |
cvar_t * | masterserver_url |
cvar_t * | port |
cvar_t * | sys_priority |
cvar_t * | sys_affinity |
cvar_t * | sys_os |
static qFILE | logfile |
struct memPool_s * | com_aliasSysPool |
struct memPool_s * | com_cmdSysPool |
struct memPool_s * | com_cmodelSysPool |
struct memPool_s * | com_cvarSysPool |
struct memPool_s * | com_fileSysPool |
struct memPool_s * | com_genericPool |
struct memPool_s * | com_networkPool |
static struct event * | event_queue = NULL |
static char * | rd_buffer |
static unsigned int | rd_buffersize |
static struct net_stream * | rd_stream |
static const debugLevel_t | debugLevels [] |
Misc functions used in client and server.
Definition in file common.c.
#define MACRO_CVAR_ID_LENGTH 6 |
Definition at line 590 of file common.c.
Referenced by Com_MacroExpandString().
#define MAX_NUM_ARGVS 50 |
Definition at line 33 of file common.c.
Referenced by Com_InitArgv(), and ParseCommandLine().
#define MAXPRINTMSG 4096 |
Definition at line 32 of file common.c.
Referenced by Com_BeginRedirect(), Com_Error(), and Com_vPrintf().
#define TIMER_CHECK_INTERVAL 100 |
Definition at line 79 of file common.c.
Referenced by Schedule_Timer(), and tick_timer().
#define TIMER_CHECK_LAG 3 |
Definition at line 80 of file common.c.
Referenced by tick_timer().
#define TIMER_LATENESS_HIGH 200 |
Definition at line 81 of file common.c.
Referenced by tick_timer().
#define TIMER_LATENESS_HISTORY 32 |
Definition at line 83 of file common.c.
Referenced by Schedule_Timer(), and tick_timer().
#define TIMER_LATENESS_LOW 50 |
Definition at line 82 of file common.c.
Referenced by tick_timer().
typedef struct debugLevel_s debugLevel_t |
static void Cbuf_Execute_timer | ( | int | now, | |
void * | data | |||
) | [static] |
void CL_FilterEventQueue | ( | event_filter * | filter | ) |
Filters every event in the queue using the given function. Keeps all events for which the function returns true.
filter | Pointer to the filter function. When called with event info, it should return true if the event is to be kept. |
Definition at line 1291 of file common.c.
References event::clean, event::data, Mem_Free, and event::next.
Referenced by CL_ClearBattlescapeEvents().
int Com_Argc | ( | void | ) |
Returns the script commandline argument count.
Definition at line 547 of file common.c.
References com_argc.
Referenced by Cbuf_AddEarlyCommands(), and Cbuf_AddLateCommands().
const char* Com_Argv | ( | int | arg | ) |
Returns an argument of script commandline.
Definition at line 555 of file common.c.
References com_argc, and com_argv.
Referenced by Cbuf_AddEarlyCommands(), and Cbuf_AddLateCommands().
void Com_BeginRedirect | ( | struct net_stream * | stream, | |
char * | buffer, | |||
int | buffersize | |||
) |
Redirect packets/output from server to client.
This is used to redirect printf outputs for rcon commands
Definition at line 301 of file common.c.
References Com_Error(), ERR_DROP, MAXPRINTMSG, rd_buffer, and rd_buffersize.
Referenced by SVC_RemoteCommand().
void Com_ClearArgv | ( | int | arg | ) |
Reset com_argv entry to empty string.
[in] | arg | Which argument in com_argv |
Definition at line 567 of file common.c.
References com_argc, and com_argv.
Referenced by Cbuf_AddEarlyCommands().
qboolean Com_ConsoleCompleteCommand | ( | const char * | s, | |
char * | target, | |||
size_t | bufSize, | |||
int * | pos, | |||
int | offset | |||
) |
Console completion for command and variables.
[in] | s | The string to complete |
[out] | target | The target buffer of the completed command/cvar |
[in] | bufSize | the target buffer size - might not be bigger than MAXCMDLINE |
[out] | pos | The position in the buffer after command completion |
[in] | offset | The input buffer position to put the completed command to |
Definition at line 689 of file common.c.
References Cmd_CompleteCommand(), Cmd_CompleteCommandParameters(), Com_Printf(), Cvar_CompleteVariable(), MAX_QPATH, MAXCMDLINE, Q_strcat(), Q_strncpyz(), qfalse, and qtrue.
Referenced by Key_Console(), Sys_ConsoleEditProc(), and Sys_ConsoleInput().
Watches that the cvar cl_maxfps is never getting lower than 10.
Definition at line 929 of file common.c.
References Cvar_AssertValue(), and qtrue.
Referenced by Qcommon_Init().
static void Com_DeveloperSet_f | ( | void | ) | [static] |
Definition at line 885 of file common.c.
References Cmd_Argc(), Cmd_Argv(), Com_Printf(), Cvar_GetInteger(), Cvar_SetValue(), debugLevel_s::debugLevel, and i.
Referenced by Qcommon_Init().
void Com_DPrintf | ( | int | level, | |
const char * | fmt, | |||
... | ||||
) |
A Com_Printf that only shows up if the "developer" cvar is set.
Definition at line 412 of file common.c.
References Com_vPrintf(), and cvar_s::integer.
Referenced by AC_AlienClick(), AC_AlienClick_f(), AC_KillOne_f(), AI_PrepBestAction(), AII_CollectingItems(), AII_CollectItem(), AIM_AddEmployeeFromMenu(), AIM_AircraftStart_f(), AIR_AddToAircraftTeam(), AIR_AircraftGetFromIDX(), AIR_AircraftReturnToBase(), AIR_GetDestinationFindRoot(), AIR_GetDestinationWhilePursuing(), AIR_IsInAircraftTeam(), AIR_Move(), AIR_MoveAircraftIntoNewHomebase(), AIR_MoveEmployeeInventoryIntoStorage(), AIR_NewAircraft(), AIR_ParseAircraft(), AIR_RemoveEmployee(), AIR_RemoveFromAircraftTeam(), AIR_SendAircraftPursuingUFO(), AIR_UpdateHangarCapForAll(), AIRFIGHT_ActionsAfterAirfight(), AIRFIGHT_AddProjectile(), AIRFIGHT_ProbabilityToHit(), AL_AddAliens(), AL_FillInContainment(), B_AddBuildingToBasePos(), B_AssembleMap_f(), B_BuildingClick_f(), B_BuildingDestroy(), B_CheckBuildingConstruction(), B_CheckUpdateBuilding(), B_ConstructBuilding(), B_NewBuilding(), B_PackInitialEquipment(), B_ParseBuildings(), B_RemoveItemsExceedingCapacity(), B_ResetAllStatusAndCapacities(), B_SelectBase(), B_SetBuildingByClick(), B_SetBuildingStatus(), B_SetUpFirstBase(), B_UpdateBaseCapacities(), B_UpdateStorageAndCapacity(), BS_Autosell_f(), BS_BuyItem_f(), BS_SellAircraft_f(), BS_SellItem_f(), Cbuf_AddText(), CL_ActorDoorAction(), CL_ActorDoorAction_f(), CL_ActorDoShoot(), CL_ActorGetChr(), CL_ActorPlaySound(), CL_ActorReservedTUs(), CL_ActorResetClientAction(), CL_ActorTraceMove(), CL_ActorUseDoor(), CL_AddEdict(), CL_AddMapParticle(), CL_CheckDefault(), CL_CleanupAircraftCrew(), CL_ConnectionlessPacket(), CL_DisplayPopupInterceptUFO(), CL_DoorClose(), CL_DoorOpen(), CL_EntAppear(), CL_EntPerish(), CL_ExecuteBattlescapeEvent(), CL_GameAutoGo(), CL_GetComponentsByItem(), CL_GetEventTime(), CL_GetLocaleID(), CL_HandleNationData(), CL_Init(), CL_InvAmmo(), CL_LanguageInit(), CL_LanguageTest(), CL_LanguageTryToSet(), CL_NetSendItem(), CL_ParseCampaignEvents(), CL_ParseCities(), CL_ParseComponents(), CL_ParseConfigString(), CL_ParseEvent(), CL_ParseEventMails(), CL_ParseNations(), CL_ParseResearchableCampaignStates(), CL_ParseResearchedCampaignItems(), CL_ParseResults(), CL_ParseServerData(), CL_ParseServerInfoMessage(), CL_ParseServerMessage(), CL_ParseTeamInfoMessage(), CL_ParticleSpawn(), CL_PingServer(), CL_PingServers_f(), CL_PopupAircraftClick_f(), CL_PopupChangeHomebase_f(), CL_ProcessPingReply(), CL_QueryMasterServerThread(), CL_ReadSinglePlayerData(), CL_SetClientState(), CL_TeamNum_f(), CL_UpdateActorAircraftVar(), CL_UpdateCharacterStats(), CL_ViewPrecacheModels(), CM_AddMapTile(), CM_LoadMap(), Cmd_AddCommand(), Cmd_Close_f(), Cmd_ExecuteString(), Cmd_Open_f(), CMod_LoadBrushes(), CMod_LoadBrushSides(), CMod_LoadLeafBrushes(), CMod_LoadLeafs(), CMod_LoadNodes(), CMod_LoadPlanes(), CMod_LoadRouting(), CMod_LoadSubmodels(), CMod_LoadSurfaces(), CMod_RerouteMap(), Com_GetActorSound(), Com_GetMapDefinitionByID(), Com_GiveName(), Com_ParseDamageTypes(), Com_ParseItem(), Com_ParseTeam(), Com_SetServerState(), CP_AddItemAsCollected_f(), CP_AddWeaponAmmo(), CP_BaseAttackStartMission(), CP_BuildBaseSetUpBase(), CP_CampaignExit(), CP_ChooseMap(), CP_CountMissionActive(), CP_ExecuteMissionTrigger(), CP_GetRandomPosOnGeoscape(), CP_GetRandomPosOnGeoscapeWithParameters(), CP_GetWinProbabilty(), CP_LoadXML(), CP_MissionEnd(), CP_MissionRemove(), CP_MissionStageEnd(), CP_SetAlienEquipmentByInterest(), CP_SetMissionVars(), CP_SpawnAlienBaseMission(), CP_SpawnNewMissions(), CP_SupplyGoToBase(), CP_SupplyMissionCreate(), CP_SupplySetStayAtBase(), CP_TerrorMissionGo(), Door_Use(), E_CreateEmployeeAtIndex(), E_DeleteAllEmployees(), E_DeleteEmployee(), E_EmployeeDelete_f(), E_EmployeeHire_f(), E_GetHiredRobot(), E_HireForBuilding(), E_ResetEmployees(), E_UnhireEmployee(), G_ClientTeamInfo(), G_ClientUserinfoChanged(), G_Damage(), G_GetTeam(), G_ShootSingle(), G_TouchEdicts(), GAME_CP_MissionAutoCheck_f(), GAME_CP_MissionAutoGo_f(), GAME_SendCurrentTeamSpawningInfo(), Grid_CheckForbidden(), Grid_Fall(), Grid_MoveCalc(), Grid_MoveLength(), Grid_MoveMark(), Grid_RecalcBoxRouting(), Grid_RecalcRouting(), HOS_UpdateMenu(), HUD_DisplayFiremodes(), I_AddInvList(), I_AddToInventory(), I_EquipActor(), I_GetUsedSlots(), I_MoveInInventory(), I_PackAmmoAndWeapon(), I_RemoveFromInventory(), I_RemoveInvList(), IN_StartupJoystick(), INS_DestroyInstallation_f(), INS_FinishInstallation(), INS_InitStartup(), INS_ParseInstallations(), INS_SelectInstallation(), INS_SetUpInstallation(), INVSH_CheckShapeCollision(), INVSH_CheckToInventory(), INVSH_FindSpace(), INVSH_LoadableInWeapon(), Irc_Client_CmdPrivmsg(), Irc_Input_Activate_f(), Irc_Logic_AddChannelName(), Irc_Proto_Msg(), Irc_Proto_ProcessServerMsg(), Key_Message(), Key_SetBinding(), LE_AddAmbientSound(), LE_Cleanup(), LE_ExecuteThink(), LE_PlaySoundFileAndParticleForSurface(), LE_SetThink(), M_Change_f(), M_RandomTrack_f(), MAP_GetMissionModel(), MAP_GetNation(), MAP_MultiSelectExecuteAction_f(), Master_HeartbeatThread(), Master_Shutdown(), MP_LoadTeamMultiplayerInfo(), MP_SaveTeamMultiplayerInfo(), NAT_UpdateHappinessForAllNations(), NET_DatagramFindFreeSocket(), NET_StreamClose(), NET_StreamGetFree(), NET_Wait(), PR_CalculateProductionPercentDone(), PR_DisassembleItem(), PR_ProductionListClick_f(), PR_ProductionListRightClick_f(), PR_UpdateProductionList(), R_BindColorAttachments(), R_LoadMaterials(), R_LoadObjModelLine(), R_LoadShader(), R_ModLoadEdges(), R_ModLoadLeafs(), R_ModLoadNodes(), R_ModLoadPlanes(), R_ModLoadSubmodels(), R_ModLoadSurfaces(), R_ModLoadSurfedges(), R_ModLoadTexinfo(), R_ModLoadVertexes(), R_ParseStage(), R_ProgramVariable(), R_RunThread(), R_SortSurfacesArrays(), RS_AssignScientist(), RS_AssignScientist_f(), RS_ChangeScientist_f(), RS_Collected_(), RS_GetTechByProvided(), RS_InitGUI(), RS_InitTree(), RS_MarkOneResearchable(), RS_MarkResearchable(), RS_MarkResearched(), RS_ParseTechnologies(), RS_RequirementsMet(), RS_ResearchStart_f(), S_PlaySample(), SAV_GameLoad_f(), SAV_VerifyHeader(), SEQ_ExecuteModel(), SEQ_ExecutePrecache(), SetWorkingDirectory(), SP_func_breakable(), SP_func_door(), SP_func_rotating(), SV_AddEvent(), SV_AssembleMap(), SV_Begin_f(), SV_ClipMoveToEntities(), SV_ConnectionlessPacket(), SV_ExecuteClientMessage(), SV_ExecuteUserCommand(), SV_GetCvarToken(), SV_LoadGame(), SV_Map(), SV_MapcycleAdd(), SV_New_f(), SV_NextMapcycle(), SV_ServerCommand_f(), SV_SetClientState(), SV_SetMaster_f(), SV_Spawn_f(), SV_UserinfoChanged(), SVC_DirectConnect(), SVC_Info(), tick_timer(), TR_CargoList(), TR_CargoListSelect_f(), TR_TransferAlienAfterMissionStart(), TR_TransferStart(), UFO_AddToGeoscape(), UFO_RemoveFromGeoscape(), UI_ButtonNodeLoaded(), UI_ContainerNodeAutoPlace(), UI_FireInit_f(), UI_ImageNodeLoaded(), UI_PanelNodeLoaded(), UI_ParseFont(), UI_ParseNode(), UI_ParseUIModel(), UI_TextScrollEnd(), UI_VScrollbarNodeLoaded(), UI_WindowNodeDraw(), UI_WindowNodeLoaded(), UP_FindEntry_f(), UR_DialogSelectSellNation_f(), and US_StoreUFO().
void Com_Drop | ( | void | ) |
Definition at line 476 of file common.c.
References abortframe.
Referenced by Com_Error(), and CP_EndCampaign().
void Com_EndRedirect | ( | void | ) |
End the redirection of packets/output.
Definition at line 318 of file common.c.
References NET_OOB_Printf(), rd_buffer, and rd_buffersize.
Referenced by SVC_RemoteCommand().
void Com_Error | ( | int | code, | |
const char * | fmt, | |||
... | ||||
) |
Definition at line 431 of file common.c.
References CL_Drop(), CL_Shutdown(), Com_Drop(), Com_Printf(), Cvar_Set(), ERR_DISCONNECT, ERR_DROP, FS_CloseFile(), MAXPRINTMSG, NET_Wait(), Q_vsnprintf(), Qcommon_Shutdown(), qfalse, qtrue, SV_Shutdown(), Sys_Backtrace(), and Sys_Error().
Referenced by _LE_NotFoundError(), AC_ResearchAlien_f(), AII_ReloadWeapon(), AIM_AddEmployeeFromMenu(), AIM_AutoEquipAircraft(), AIR_AircraftSelect(), AIR_AircraftStatusToName(), AIR_DestroyAircraft(), AIR_GetAircraft(), AIR_GetCapacityByAircraftWeight(), AIR_GetDestinationFindRoot(), AIR_IsAircraftOnGeoscape(), AIR_ParseAircraft(), AIR_RemoveEmployees(), AL_AddAliens(), AL_ChangeAliveAlienNumber(), AL_FillInContainment(), B_AntimatterInBase(), B_AssembleMap(), B_BuildFromTemplate(), B_BuildingDestroy(), B_ManageAntimatter(), B_ParseBaseTemplate(), B_ParseBuildings(), B_RemoveAircraftExceedingCapacity(), B_SetBuildingByClick(), B_SetCurrentSelectedBase(), B_SetUpFirstBase(), B_UpdateBaseCapacities(), BaseSummary_Init(), BDEF_AutoTarget(), BDEF_ReloadBaseWeapons(), BS_BuyItem_f(), BS_BuyType(), BS_GetObjectDefition(), BS_SellItem_f(), CIN_ROQ_DecodeInfo(), CIN_ROQ_PlayCinematic(), CL_ActorAppear(), CL_ActorDie(), CL_ActorDoMove(), CL_ActorDoShoot(), CL_ActorDoTurn(), CL_ActorGetMuzzle(), CL_ActorPilotSelect_f(), CL_ActorRevitalised(), CL_ActorSearchAtGridPos(), CL_ActorSelect(), CL_ActorStartShoot(), CL_ActorTeamSelect_f(), CL_AddActor(), CL_AddBrushModel(), CL_AssignPilot_f(), CL_BuildForbiddenList(), CL_CanMultiplayerStart(), CL_CleanupAircraftCrew(), CL_DoSwapSkills(), CL_ExecuteBattlescapeEvent(), CL_FinishHTTPDownload(), CL_GetComponentsByID(), CL_GetComponentsByItem(), CL_GetConfigString(), CL_GetConfigStringInteger(), CL_GetEvent(), CL_GetHitProbability(), CL_GetTeamSkinName(), CL_HullForEntity(), CL_InvAdd(), CL_InvDel(), CL_NetReceiveItem(), CL_ParseAlienTeam(), CL_ParseEvent(), CL_ParseMapParticle(), CL_ParsePtlCmds(), CL_ParseRanks(), CL_ParseResults(), CL_ParseSequence(), CL_ParseServerData(), CL_ParseServerMessage(), CL_ParticleFunction(), CL_ParticleGetArt(), CL_ParticleLoadArt(), CL_ParticleSpawnTimed(), CL_ReadSinglePlayerData(), CL_SendCommand(), CL_SetClientState(), CL_SetConfigString(), CL_SetHTTPServer(), CL_SetRatioFilter_f(), CL_SpawnParseEntitystring(), CL_UpdateActorAircraftVar(), CL_ViewLoadMedia(), CM_AddMapTile(), CM_EntCompleteBoxTrace(), CM_EntTestLine(), CM_EntTestLineDM(), CM_InitBoxHull(), CM_InlineModel(), CM_LoadMap(), CMod_LoadBrushes(), CMod_LoadBrushSides(), CMod_LoadEntityString(), CMod_LoadLeafBrushes(), CMod_LoadLeafs(), CMod_LoadNodes(), CMod_LoadPlanes(), CMod_LoadRouting(), CMod_LoadSubmodels(), CMod_LoadSurfaces(), Com_BeginRedirect(), Com_GetCharacterValues(), Com_InitArgv(), CP_BaseAttackGoToBase(), CP_ChooseMap(), CP_MissionChooseUFO(), CP_ParseCharacterData(), CP_SetAlienEquipmentByInterest(), CP_SetAlienTeamByInterest(), CP_SpawnAlienBaseMission(), CP_SpawnCrashSiteMission(), CP_SpawnRescueMission(), CP_StartMissionMap(), CP_ToDifficultyName(), CP_XVIInit(), E_CreateEmployeeAtIndex(), E_EmployeeIsUnassigned(), E_GetEmployeeString(), E_RemoveEmployeeFromBuildingOrAircraft(), GAME_AppendTeamMember(), GAME_CP_TeamIsKnown(), GAME_GenerateTeam(), GAME_GetCharacter(), GAME_MP_MapInfo(), GAME_NetSendCharacter(), Grid_SetMoveData(), HUD_ActorGetCvarData_f(), INS_FinishInstallation(), INS_SetCurrentSelectedInstallation(), INV_GetEquipmentDefinitionByID(), Key_Event(), Key_Message(), LE_Add(), LE_DoEndPathMove(), LE_Lock(), LE_PlaceItem(), LE_Unlock(), LM_AddModel(), LM_AddToSceneOrder(), LMT_Init(), LoadModel(), MAP_GetCivilianNumberByPosition(), MAP_GetColor(), MAP_GetMissionModel(), MAP_Init(), MAP_InitStartup(), MD2GLCmdsRemove(), MD2HeaderCheck(), ModelWorker(), NET_DatagramBroadcast(), NET_Init(), NET_ReadDir(), NET_vReadFormat(), NET_vWriteFormat(), PR_DisassembleItem(), PR_ProductionInfo(), PR_UpdateRequiredItemsInBasestorage(), PrecalcNormalsAndTangents(), R_AddEntity(), R_AliasModelState(), R_CalcTransform(), R_CreateSurfaceLightmap(), R_Draw3DGlobe(), R_DrawBspNormals(), R_DrawEntities(), R_DrawFlatGeoscape(), R_DrawInitLocal(), R_DrawSurfaceStage(), R_EnforceVersion(), R_FindImage(), R_FontAnalyze(), R_FontInit(), R_GetFont(), R_GetFreeEntity(), R_GetFreeFBOTexture(), R_GetSpriteVectors(), R_InitExtensions(), R_InitializeShader(), R_InitImages(), R_LoadBspVertexArrays(), R_LoadImage(), R_LoadImageData(), R_LoadObjModel(), R_LoadObjModelFace(), R_LoadObjModelLine(), R_ModAddMapTile(), R_ModBeginLoading(), R_ModForName(), R_ModLoadAliasDPMModel(), R_ModLoadAliasMD2Mesh(), R_ModLoadAliasMD2MeshIndexed(), R_ModLoadAliasMD2MeshUnindexed(), R_ModLoadAliasMD2Model(), R_ModLoadAliasMD3Model(), R_ModLoadAnims(), R_ModLoadEdges(), R_ModLoadLeafs(), R_ModLoadMDX(), R_ModLoadNodes(), R_ModLoadNormals(), R_ModLoadPlanes(), R_ModLoadSubmodels(), R_ModLoadSurfaces(), R_ModLoadSurfedges(), R_ModLoadTags(), R_ModLoadTexinfo(), R_ModLoadVertexes(), R_PreprocessShader(), R_SetBlendMode(), R_SetupSubmodels(), R_SoftenTexture(), R_UploadData(), R_VerifyDriver(), RADAR_UpdateInstallationRadarCoverage(), Rimp_Init(), RS_AssignScientist(), RS_AssignTechLinks(), RS_GetTechForItem(), RS_InitTree(), RS_ParseTechnologies(), RS_RemoveScientist(), SEQ_Execute2Dobj(), SEQ_ExecuteModel(), SP_misc_model(), SV_AddMapTiles(), SV_AddTile(), SV_AssembleMap(), SV_Configstring(), SV_CreateWorldSector(), SV_error(), SV_FindIndex(), SV_GetConfigString(), SV_GetConfigStringInteger(), SV_GetCvarToken(), SV_GetGameAPI(), SV_GetServerDataForEdict(), SV_GetTileFromTileSet(), SV_HullForEntity(), SV_InitGameProgs(), SV_LoadModelMinsMaxs(), SV_ParseAssembly(), SV_ParseMapTileSet(), SV_ParseUMP(), SV_SetConfigString(), SV_SetModel(), SZ_GetSpace(), tileMask(), TR_BoxTrace(), TR_BuildTracingNode_r(), TR_TransferAlienAfterMissionStart(), TR_TransferStart(), UFO_GetByType(), UFO_IsUFOSeenOnGeoscape(), UFO_TypeToName(), UI_AllocNodeWithoutNew(), UI_AllocStaticAction(), UI_AllocStaticColor(), UI_AllocStaticFloat(), UI_AllocStaticIcon(), UI_AllocStaticKeyBinding(), UI_AllocStaticString(), UI_AllocTimer(), UI_BaseMapNodeClick(), UI_BaseMapNodeDraw(), UI_BaseMapNodeMiddleClick(), UI_BuildRadarImageList(), UI_DrawModelNode(), UI_DrawModelNodeWithUIModel(), UI_DrawString(), UI_ExecuteAction(), UI_ExecuteSetAction(), UI_GetBooleanFromExpression(), UI_GetFloatFromExpression(), UI_GetNodeAbsPos(), UI_GetStringFromExpression(), UI_InitializeNodeBehaviour(), UI_InitNodes(), UI_InsertComponent(), UI_InsertWindow(), UI_NodeAbsoluteToRelativePos(), UI_NodeSetPropertyFromRAW(), UI_ParseComponent(), UI_ParseValueExpression(), UI_ParseWindow(), UI_PoolAllocAction(), UI_PopupButton(), UI_PopupList(), UI_RegisterFont(), UI_ReleaseVariable(), UI_SetKeyBinding(), UI_SetOneButton(), UI_TextNodeLoaded(), UP_Article(), UP_DisplayTechTree(), UP_GenerateSummary(), UP_SetMailHeader(), UP_TechTreeClick_f(), and US_RemoveUFOsExceedingCapacity().
static void Com_GameTypeList_f | ( | void | ) | [static] |
Definition at line 816 of file common.c.
References Com_Printf(), gametype_s::cvars, gt, gts, i, gametype_s::id, cvarlist_s::name, numGTs, and cvarlist_s::value.
Referenced by Qcommon_Init().
float Com_GrenadeTarget | ( | const vec3_t | from, | |
const vec3_t | at, | |||
float | speed, | |||
qboolean | launched, | |||
qboolean | rolled, | |||
vec3_t | v0 | |||
) |
Calculates parabola-type shot.
There are two possibilities when aiming: either we can reach the target at maximum speed or we can't. If we can reach it we would like to reach it with as flat a trajectory as possible. To do this we calculate the angle to hit the target with the projectile traveling at the maximum allowed velocity.
However, if we can't reach it then we'd like the aiming curve to use the smallest possible velocity that would have reached the target.
let d = horizontal distance to target h = vertical distance to target g = gravity v = launch velocity vx = horizontal component of launch velocity vy = vertical component of launch velocity alpha = launch angle t = time
Then using the laws of linear motion and some trig
d = vx * t h = vy * t - 1/2 * g * t^2 vx = v * cos(alpha) vy = v * sin(alpha)
and some trig identities
2*cos^2(x) = 1 + cos(2*x) 2*sin(x)*cos(x) = sin(2*x) a*cos(x) + b*sin(x) = sqrt(a^2 + b^2) * cos(x - atan2(b,a))
it is possible to show that:
alpha = 0.5 * (atan2(d, -h) - theta)
where / 2 2 \ | v h + g d | | -------------- | theta = acos | ________ | | 2 / 2 2 | \ v \/ h + d /
Thus we can calculate the desired aiming angle for any given velocity.
With some more rearrangement we can show:
________________________ / 2 / g d v = / ------------------------ / ________ / / 2 2 \/ \/ h + d cos(theta) - h
Which we can also write as: _________________ / a f(theta) = / ---------------- \/ b cos(theta) - c
where a = g*d^2 b = sqrt(h*h+d*d) c = h
We can imagine a graph of launch velocity versus launch angle. When the angle is near 0 degrees (i.e. totally flat) more and more velocity is needed. Similarly as the angle gets closer and closer to 90 degrees.
Somewhere in the middle is the minimum velocity that we could possibly hit the target with and the 'optimum' angle to fire at. Note that when h = 0 the optimum angle is 45 degrees. We want to find the minimum velocity so we need to take the derivative of f (which I suggest doing with an algebra system!).
f'(theta) = a * b * sin(theta) / junk
the `junk` is unimportant because we're just going to set f'(theta) = 0 and multiply it out anyway.
0 = a * b * sin(theta)
Neither a nor b can be 0 as long as d does not equal 0 (which is a degenerate case). Thus if we solve for theta we get 'sin(theta) = 0', thus 'theta = 0'. If we recall that:
alpha = 0.5 * (atan2(d, -h) - theta)
then we get our 'optimum' firing angle alpha as
alpha = 1/2 * atan2(d, -h)
and if we substitute back into our equation for v and we get
_______________ / 2 / g d vmin = / --------------- / ________ / / 2 2 \/ \/ h + d - h
as the minimum launch velocity for that angle.
[in] | from | Starting position for calculations. |
[in] | at | Ending position for calculations. |
[in] | speed | Launch velocity. |
[in] | launched | Set to true for grenade launchers. |
[in] | rolled | Set to true for "roll" type shoot. |
[in,out] | v0 | The velocity vector |
refactor and move me
Com_GrenadeTarget() is called from CL_TargetingGrenade() with speed param as (fireDef_s) fd->range (gi.GrenadeTarget, too), while it is being used here for speed calculations - a bug or just misleading documentation?
Definition at line 222 of file common.c.
References DIST_EPSILON, GRAVITY, len, torad, VectorLength(), VectorNormalize(), VectorScale, and VectorSubtract.
Referenced by CL_TargetingGrenade(), and SV_InitGameProgs().
unsigned int Com_HashKey | ( | const char * | name, | |
int | hashsize | |||
) |
returns hash key for a string
Definition at line 530 of file common.c.
References i.
Referenced by Cmd_AddCommand(), Cmd_AddParamCompleteFunction(), Cmd_AddUserdata(), Cmd_Alias_f(), Cmd_CompleteCommandParameters(), Cmd_ExecuteString(), Cmd_Exists(), Cmd_GetCommandDesc(), Cmd_GetUserdata(), Cmd_RemoveCommand(), Com_GetConstInt(), Com_GetTerrainType(), Com_ParseTerrain(), Com_RegisterConstInt(), Com_UnregisterConstVariable(), Cvar_Delete(), Cvar_FindVar(), Cvar_Get(), R_DeleteImage(), R_GetImage(), R_LoadImageData(), RS_GetTechByID(), RS_GetTechByProvided(), RS_GetTechIdxByName(), RS_ParseTechnologies(), S_FindName(), S_LoadSample(), UI_WindowNodeAddIndexedNode(), and UI_WindowNodeGetIndexedChild().
void Com_InitArgv | ( | int | argc, | |
const char ** | argv | |||
) |
Definition at line 575 of file common.c.
References com_argc, com_argv, Com_Error(), ERR_FATAL, i, MAX_NUM_ARGVS, and MAX_TOKEN_CHARS.
Referenced by Qcommon_Init().
const char* Com_MacroExpandString | ( | const char * | text | ) |
Expands strings with cvar values that are dereferenced by a '*cvar'.
Definition at line 597 of file common.c.
References Com_Parse(), Com_Printf(), count, Cvar_GetString(), i, len, MACRO_CVAR_ID_LENGTH, MAX_STRING_CHARS, pos, Q_strncpyz(), and qfalse.
Referenced by Cmd_TokenizeString(), and UI_GetReferenceString().
void Com_MakeTimestamp | ( | char * | ts, | |
const size_t | tslen | |||
) |
Creates a timestamp with date and time at the specified location.
ts | ptr to the resulting string | |
tslen | length of target buffer |
Definition at line 332 of file common.c.
References Com_sprintf().
Referenced by CL_LogEvent(), Com_vPrintf(), and SAV_GameSave().
void Com_Printf | ( | const char *const | fmt, | |
... | ||||
) |
Definition at line 400 of file common.c.
References Com_vPrintf().
Referenced by _Mem_CreatePool(), AB_LoadXML(), AC_AlienClick_f(), AC_Init_f(), AC_InitCallbacks(), AC_KillOne_f(), AC_LoadXML(), AC_OpenUFOpedia_f(), AC_UpdateMenu(), AII_AddAmmoToSlot(), AII_AddItemToSlot(), AII_GetCraftitemTechsByType(), AII_SelectAircraftSlot(), AIM_AircraftEquipMenuClick_f(), AIM_AircraftEquipMenuUpdate_f(), AIM_AircraftEquipSlotSelect_f(), AIM_AircraftEquipZoneSelect_f(), AIM_AircraftItemtypeByName_f(), AIR_AssignInitial(), AIR_GetSlotItems(), AIR_IsInAircraftTeam(), AIR_LoadAircraftSlotsXML(), AIR_LoadAircraftXML(), AIR_LoadRouteXML(), AIR_LoadXML(), AIR_MoveEmployeeInventoryIntoStorage(), AIR_NewAircraft(), AIR_ParseAircraft(), AIR_RemoveFromAircraftTeam(), AIR_SaveAircraftXML(), AIR_ScriptSanityCheck(), AIR_UpdateHangarCapForOne(), AIRFIGHT_AddProjectile(), AIRFIGHT_LoadXML(), AIRFIGHT_ProbabilityToHit(), AL_AlienTypeToName(), AL_ChangeAliveAlienNumber(), AL_GetAlienGlobalIDX(), AL_GetAlienIDX(), AL_RemoveAliens(), AngleToDir(), ASE_Process(), B_AssembleMap(), B_BuildingClick_f(), B_BuildingOnDestroy_f(), B_CheckBuildingStatusForMenu_f(), B_Destroy_AntimaterStorage_f(), B_GetBaseTemplate(), B_GetBuildingStatus(), B_GetBuildingTemplate(), B_GetNumberOfBuildingsInBaseByBuildingType(), B_GetNumberOfBuildingsInBaseByTemplate(), B_LoadStorageXML(), B_LoadXML(), B_MakeBaseMapShot_f(), B_ParseBaseTemplate(), B_ParseBuildings(), B_ResetAllStatusAndCapacities(), B_SaveXML(), B_ScriptSanityCheck(), B_SelectBase_f(), B_SetBuildingStatus(), B_UpdateStorageAndCapacity(), BaseSummary_SelectBase_f(), BDEF_AddBattery(), BDEF_AddBattery_f(), BDEF_AddItem_f(), BDEF_BaseDefenceMenuUpdate_f(), BDEF_RemoveBattery(), BDEF_RemoveBattery_f(), BDEF_RemoveItem_f(), BDEF_SelectItem_f(), BrushBSP(), BS_Autosell_f(), BS_BuyAircraft_f(), BS_BuyItem_f(), BS_BuySellItem_f(), BS_InitMarket(), BS_LoadXML(), BS_MarketClick_f(), BS_MarketScroll_f(), BS_SellAircraft_f(), BS_SellItem_f(), BuildFacelights(), BuildLights(), Cbuf_AddText(), Check_Stats(), CheckNodraws(), CheckZFighting(), CIN_OGM_PlayCinematic(), CIN_PlayCinematic(), CIN_ROQ_DecodeChunk(), CIN_ROQ_PlayCinematic(), CIN_ROQ_StopCinematic(), CL_ActorAdd(), CL_ActorAddToTeamList(), CL_ActorAppear(), CL_ActorEquipmentSelect_f(), CL_ActorGetSkillString(), CL_ActorPilotSelect_f(), CL_ActorSelect_f(), CL_ActorStartShoot(), CL_ActorStateChange(), CL_ActorStats(), CL_ActorTeamSelect_f(), CL_AddMapParticle(), CL_AssignPilot_f(), CL_AssignSoldier_f(), CL_BookmarkAdd_f(), CL_CamSetAngles_f(), CL_CamSetZoom_f(), CL_CanMultiplayerStart(), CL_ChangeIndividualInterest(), CL_CheckAndQueueDownload(), CL_CheckCvars_f(), CL_CheckOrDownloadFile(), CL_CompleteNetworkAddress(), CL_Connect(), CL_Connect_f(), CL_ConnectionlessPacket(), CL_DoEndRound(), CL_Env_f(), CL_EventAddMail_f(), CL_FinishHTTPDownload(), CL_ForwardToServer_f(), CL_GetAlienMissionTypeByID(), CL_GetCampaign(), CL_GetTipOfTheDay_f(), CL_LanguageInit(), CL_LanguageTryToSet(), CL_LoadCharacterXML(), CL_LoadInventoryXML(), CL_LoadItemXML(), CL_NationSelect_f(), CL_ParseAlienTeam(), CL_ParseCampaign(), CL_ParseCampaignEvents(), CL_ParseCities(), CL_ParseComponents(), CL_ParseCustomSkin(), CL_ParseEventMails(), CL_ParseLanguages(), CL_ParseMapDefinition(), CL_ParseNations(), CL_ParseParticle(), CL_ParsePtlCmds(), CL_ParseRanks(), CL_ParseResearchableCampaignStates(), CL_ParseResearchedCampaignItems(), CL_ParseSalary(), CL_ParseSequence(), CL_ParseServerInfoMessage(), CL_ParseServerMessage(), CL_ParseTipsOfTheDay(), CL_ParticleAppear(), CL_ParticleFunction(), CL_ParticleLoadArt(), CL_ParticleSpawn(), CL_ParticleSpawnTimed(), CL_PingServer(), CL_PopupAircraftClick_f(), CL_PopupChangeHomebase_f(), CL_PopupInterceptBaseClick_f(), CL_PrecacheCharacterModels(), CL_PrintServerList_f(), CL_QueryMasterServerThread(), CL_Rcon_f(), CL_RconCallback(), CL_ReadSinglePlayerData(), CL_Reconnect_f(), CL_RequestNextDownload(), CL_ResearchSelect_f(), CL_Reset(), CL_RunHTTPDownloads(), CL_ScriptSanityCheck(), CL_SequenceStart_f(), CL_ServerInfo_f(), CL_ServerListClick_f(), CL_SetGameTime_f(), CL_SetRatioFilter_f(), CL_ShowConfigstrings_f(), CL_StartGame(), CL_StartHTTPDownload(), CL_UpdateEmployeeList(), CL_UpdatePilotList_f(), CL_UpdateSoldierList_f(), CL_UserInfo_f(), CM_LoadMap(), Cmd_AddCommand(), Cmd_Alias_f(), Cmd_CompleteCommand(), Cmd_CompleteExecCommand(), Cmd_Echo_f(), Cmd_Exec_f(), Cmd_ExecuteString(), Cmd_ForwardToServer(), Cmd_GetUserdata(), Cmd_List_f(), Cmd_RemoveCommand(), CMod_RerouteMap(), Com_ConsoleCompleteCommand(), Com_DeveloperSet_f(), Com_DPrintf(), Com_EParse(), Com_EParseValue(), Com_Error(), Com_GameTypeList_f(), Com_GetCharacterTemplateByID(), Com_GetTeamDefinitionByID(), Com_GetUGVByID(), Com_GiveModel(), Com_MacroExpandString(), Com_ParseActorModels(), Com_ParseActorNames(), Com_ParseActorSounds(), Com_ParseArmourOrResistance(), Com_ParseCharacterTemplate(), Com_ParseDamageTypes(), Com_ParseEquipment(), Com_ParseFire(), Com_ParseGameTypes(), Com_ParseInventory(), Com_ParseItem(), Com_ParseScripts(), Com_ParseTeam(), Com_ParseTerrain(), Com_ParseUGVs(), Com_RegisterConstInt(), Com_SetGameType(), Com_SetValue(), Com_WriteConfig_f(), Com_WriteConfigToFile(), CompareAttributes(), Con_Init(), Con_SaveConsoleHistory(), CP_AddItemAsCollected_f(), CP_AddTechAsResearchable_f(), CP_BaseAttackGoToBase(), CP_BaseAttackMissionNextStage(), CP_BuildBaseMissionNextStage(), CP_ChangeNationHappiness_f(), CP_CheckBaseAttacks_f(), CP_ChooseMap(), CP_CountMission(), CP_ExecuteMissionTrigger(), CP_GetMissionByID(), CP_HarvestMissionGo(), CP_HarvestMissionNextStage(), CP_InterceptGoToInstallation(), CP_InterceptNextStage(), CP_ItemsSanityCheck(), CP_LoadInterestsXML(), CP_LoadMapDefStatXML(), CP_LoadMissionsXML(), CP_LoadXML(), CP_MissionAddToGeoscape(), CP_MissionBegin(), CP_MissionIsOver(), CP_MissionRemove(), CP_MissionStageEnd(), CP_NationStatsClick_f(), CP_ParseCharacterData(), CP_ReconMissionGroundGo(), CP_ReconMissionNextStage(), CP_SpawnAlienBaseMission(), CP_SpawnCrashSiteMission(), CP_StartMissionMap(), CP_StartSelectedMission(), CP_SupplyMissionCreate(), CP_SupplyMissionNextStage(), CP_TerrorMissionNextStage(), CP_XVIMissionNextStage(), Cvar_Add_f(), Cvar_AssertString(), Cvar_AssertValue(), Cvar_Command(), Cvar_CompleteVariable(), Cvar_Copy_f(), Cvar_Define_f(), Cvar_Del_f(), Cvar_Delete(), Cvar_FixCheatVars(), Cvar_Get(), Cvar_List_f(), Cvar_Mod_f(), Cvar_RegisterChangeListener(), Cvar_Set2(), Cvar_Set_f(), Cvar_SetCheckFunction(), Cvar_SetOld_f(), Cvar_UnRegisterChangeListener(), do_accept(), E_DeleteEmployeesExceedingCapacity(), E_EmployeeDelete_f(), E_EmployeeHire_f(), E_EmployeeList_f(), E_EmployeeSelect_f(), E_GetHiredEmployees(), E_GetUnhiredEmployee(), E_GetUnhiredRobot(), E_LoadXML(), EndOfScript(), ExportLightmap(), ExportLightmaps(), FS_AddGameDirectory(), FS_AddHomeAsGameDirectory(), FS_CopyFile(), FS_GetFileData(), FS_GetMaps(), FS_InitFilesystem(), FS_LoadPackFile(), FS_NextFileFromFileList(), FS_OpenFileSingle(), FS_RemoveFile(), FS_Shutdown(), FS_Write(), FS_WriteFile(), G_ClientConnect(), G_ClientTeamInfo(), G_MissionThink(), G_Shutdown(), G_SpawnEntities(), GAME_CP_CampaignListClick_f(), GAME_CP_DisplayItemInfo(), GAME_CP_MissionAutoGo_f(), GAME_CP_Results_f(), GAME_EndBattlescape(), GAME_MP_ChangeGametype_f(), GAME_SetMode(), GAME_SetMode_f(), GAME_SK_ChangeEquip_f(), GAME_SK_Start_f(), GAME_StartBattlescape(), GenerateFootstepList(), GenerateMaterialFile(), GLCmdsRemove(), Grid_Ceiling(), Grid_Floor(), Grid_Height(), Grid_PosToVec(), Grid_RecalcRouting(), Grid_SetMoveData(), Grid_StepUp(), HOS_EmployeeInit_f(), HOS_ListClick_f(), HTTP_GetURL(), HUD_ActorGetCvarData_f(), HUD_FireWeapon_f(), HUD_RemainingTUs_f(), HUD_SelectReactionFiremode_f(), HUD_ShotReserve_f(), HUD_SwitchFiremodeList_f(), I_PackAmmoAndWeapon(), I_RemoveFromInventory(), IN_EventEnqueue(), IN_Frame(), IN_Init(), IN_KeyDown(), IN_PrintKey(), IN_StartupJoystick(), IN_TranslateKey(), Info_Print(), Info_SetValueForKey(), INS_BuildInstallation_f(), INS_LoadXML(), INS_ParseInstallations(), INS_SelectInstallation_f(), INV_EquipmentDefSanityCheck(), INV_ItemMatchesFilter(), INV_UpdateObject_f(), INVSH_CheckShape(), INVSH_CheckShapeSmall(), INVSH_GetItemByID(), INVSH_ShapeSetBit(), Irc_AppendToBuffer(), Irc_Client_CmdPrivmsg(), Irc_Client_Invite_f(), Irc_Client_Join(), Irc_Client_Join_f(), Irc_Client_Kick_f(), Irc_Client_Mode_f(), Irc_Client_Msg_f(), Irc_Client_Names_f(), Irc_Client_Part_f(), Irc_Client_PrivMsg_f(), Irc_Client_Topic_f(), Irc_Client_Who_f(), Irc_Client_Whois_f(), Irc_Client_Whowas_f(), Irc_Connect_f(), Irc_Logic_Connect(), Irc_Logic_Disconnect(), Irc_Proto_Enqueue(), Irc_Proto_Join(), Irc_Proto_PollServerMsg(), Irc_Proto_ProcessServerMsg(), Key_Bind_f(), Key_Bindlist_f(), Key_CompleteKeyName(), Key_Console(), Key_Message(), Key_Unbind_f(), Key_WriteBindings(), Key_WriteBindings_f(), LE_AddAmbientSound(), LET_StartPathMove(), LM_Register(), LoadJPG(), LoadMapFile(), LoadModel(), LoadPNG(), M_Change_f(), M_CompleteMusic(), M_ParseMusic(), M_RandomTrack_f(), M_Start(), main(), MakeBrushWindings(), MakeTreePortals_r(), MAP_DeactivateOverlay_f(), MAP_GetMissionByIDX(), MAP_PrintParameterStringByPos(), MAP_Scroll_f(), MAP_SelectObject_f(), MAP_SetOverlay_f(), MAP_Zoom_f(), Master_HeartbeatThread(), MD2Check(), MD2GLCmdsRemove(), MD2SkinEdit(), MD2SkinFix(), MP_LoadTeamMultiplayer(), MP_LoadTeamMultiplayer_f(), MP_MultiplayerTeamSlotComments_f(), MP_SaveTeamMultiplayer(), MP_SaveTeamMultiplayer_f(), MP_TeamSelect_f(), MP_ToggleActorForTeam_f(), MS_LoadXML(), MSO_LoadXML(), MSO_ParseCategories(), MSO_ParseSettings(), MSO_Set_f(), MSO_SetAll_f(), MSO_Toggle_f(), NAT_GetNationByID(), NAT_ScriptSanityCheck(), NET_Connect(), NET_ConnectToLoopBack(), NET_DatagramSocketDoNew(), NET_DatagramSocketNew(), NET_DoConnect(), NET_DoStartServer(), NET_Init(), NET_ShowStreams_f(), NET_SockaddrToStrings(), NET_SocketSetNonBlocking(), NET_StreamClose(), NET_StreamPeerToName(), NET_Wait(), ParseBrush(), ParseMapEntity(), PR_LoadXML(), PR_ProductionChange_f(), PR_ProductionListClick_f(), PR_ProductionListRightClick_f(), PR_ProductionType_f(), PR_UpdateProductionList(), PrecalcNormalsAndTangents(), PrecalcNormalsAndTangentsBatch(), Print2Vector(), Print3Vector(), PrintBSPFileSizes(), PrintMapName(), ProcessSubModel(), PTL_DebugList_f(), PTL_DebugSpawnMarker_f(), Q_vsnprintf(), Qcommon_Init(), R_AddLightsource(), R_AliasModelState(), R_AnimChange(), R_AnimGet(), R_BeginFrame(), R_BindTextureDebug(), R_CheckErrorDebug(), R_ConstByName(), R_CreateFramebuffer(), R_CvarCheckMaxLightmap(), R_Draw2DMapMarkers(), R_Draw3DMapMarkers(), R_DrawInitLocal(), R_DrawModelDirect(), R_DrawModelParticle(), R_FindImage(), R_FontGenerateTexture(), R_FontInit(), R_FontListCache_f(), R_ImageList_f(), R_InitExtensions(), R_InitGraphics(), R_InitImages(), R_InitPrograms(), R_LoadAnimImages(), R_LoadImageData(), R_LoadMaterials(), R_LoadProgram(), R_LoadShader(), R_ModLoadAliasMD2MeshIndexed(), R_ModLoadAliasMD2MeshUnindexed(), R_ModLoadLevelOfDetailData(), R_ModLoadTags(), R_ModModellist_f(), R_ParseStage(), R_PreprocessShader(), R_PrintInfo(), R_ProgramVariable(), R_RegisterModelShort(), R_RestartPrograms_f(), R_ScreenShot(), R_SetMode(), R_SwitchModelMemPoolTag(), R_TextureAlphaMode(), R_TextureMode(), R_TextureSolidMode(), R_UploadLightmapBlock(), R_UseFramebuffer(), R_VerifyDriver(), RADAR_AddUFO(), RADAR_UpdateBaseRadarCoverage_f(), Rimp_Init(), RS_AssignScientist(), RS_AssignScientist_f(), RS_ChangeScientist_f(), RS_GetTechByID(), RS_GetTechIdxByName(), RS_InitGUI(), RS_InitTree(), RS_LoadXML(), RS_ParseTechnologies(), RS_RemoveScientist_f(), RS_RequirementsMet(), RS_ResearchStart_f(), RS_ResearchStop_f(), RS_ScriptSanityCheck(), RS_UpdateInfo(), RT_CalcNewZ(), RT_CheckCell(), RT_FillPassageData(), RT_FindOpening(), RT_FindOpeningCeiling(), RT_FindOpeningCeilingFrac(), RT_FindOpeningFloor(), RT_FindOpeningFloorFrac(), RT_MicroTrace(), RT_TraceOnePassage(), RT_TraceOpening(), RT_TracePassage(), RT_UpdateConnection(), RT_UpdateConnectionColumn(), S_CompleteSounds(), S_Init(), S_LoadSampleChunk(), S_Play_f(), S_Restart_f(), S_StartLocalSample(), SAV_AddSubsystem(), SAV_GameLoad(), SAV_GameLoad_f(), SAV_GameQuickLoad_f(), SAV_GameQuickSave_f(), SAV_GameReadGameComment(), SAV_GameSave(), SAV_GameSave_f(), SAV_GameSaveNameCleanup_f(), SAV_Init(), SAV_QuickSave(), SAV_VerifyHeader(), SCR_TimeRefresh_f(), SCR_TouchPics(), SCR_UpdateScreen(), SEQ_Execute2Dobj(), SEQ_ExecuteCamera(), SEQ_ExecuteModel(), SEQ_ExecuteMusic(), SEQ_ExecutePrecache(), SEQ_ExecuteRemove(), SEQ_InitSequence(), SetWorkingDirectory(), SP_misc_model(), SP_worldspawn(), SplitBrush(), STATS_LoadXML(), SV_AreaEdicts_r(), SV_AssembleMap(), SV_Begin_f(), SV_BroadcastPrintf(), SV_CheckMap(), SV_CompleteMapCommand(), SV_CompleteServerCommand(), SV_ConnectionlessPacket(), SV_DumpPlaced(), SV_DumpRating(), SV_ExecuteClientMessage(), SV_GetCvarToken(), SV_GetGameAPI(), SV_GetMapTitle(), SV_GetPlayerClientStructure(), SV_Init(), SV_Kick_f(), SV_ListMaps_f(), SV_LoadGame(), SV_Map(), SV_Map_f(), SV_MapcycleAdd_f(), SV_MapcycleList_f(), SV_MapcycleNext_f(), SV_New_f(), SV_NextMapcycle(), SV_ParallelSearch(), SV_ParseMapcycle(), SV_ParseMapTile(), SV_ParseMapTileSet(), SV_ParseUMP(), SV_PlayerPrintf(), SV_PrintConfigStrings_f(), SV_ServerCommand_f(), SV_Serverinfo_f(), SV_SetMaster_f(), SV_Shutdown(), SV_ShutdownGameProgs(), SV_Start(), SV_Status_f(), SV_Trace(), SV_UnlinkEdict(), SV_UnloadGame(), SV_UserInfo_f(), SVC_DirectConnect(), SVC_RemoteCommand(), Swap_Init(), Sys_ConsoleEditProc(), Sys_ConsoleInit(), Sys_GetHomeDirectory(), Sys_Init(), Sys_Mkdir(), Sys_SetAffinityAndPriority(), TR_BuildTracingNode_r(), TR_LoadXML(), TR_MakeTracingNode(), TR_SaveXML(), TR_SelectBase_f(), TR_TransferAlienAfterMissionStart(), TR_TransferAliensFromMission_f(), TR_TransferBaseListClick_f(), TR_TransferList_Scroll_f(), TR_TransferSelect(), TR_TransferStart(), TR_TransferStart_f(), TUT_List_f(), TUT_ListClick_f(), TUT_ParseTutorials(), UFO_AddToGeoscape(), UI_AbstractBaseNodeLoaded(), UI_AbstractNodeCallCreateChild(), UI_AbstractNodeCallDelete(), UI_AbstractNodeCallRemovaAllChild(), UI_AbstractOptionGetCurrentValue(), UI_ActiveVScrollbarNode_f(), UI_AddListener(), UI_AddListener_f(), UI_AllocNodeWithoutNew(), UI_AllocStaticStringCondition(), UI_BarNodeCapturedMouseMove(), UI_BarNodeDraw(), UI_BuildRadarImageList(), UI_CloneNode(), UI_CloseWindow(), UI_CloseWindow_f(), UI_CloseWindowByRef(), UI_ColumnLayout(), UI_CompleteWithWindow(), UI_ConFuncNodeLoaded(), UI_DebugTree(), UI_DebugTree_f(), UI_DeleteNode(), UI_DisplayNotice(), UI_DrawItem(), UI_DrawModelNode(), UI_DrawModelNodeWithUIModel(), UI_DrawNormImageByName(), UI_EditorNodeExtract_f(), UI_ExecuteAction(), UI_ExecuteActions(), UI_ExecuteCallAction(), UI_ExecuteSetAction(), UI_FireInit_f(), UI_FuncNodeLoaded(), UI_GenInjectedString(), UI_GetFloatFromExpression(), UI_GetFloatFromNodeProperty(), UI_GetNodeFromExpression(), UI_GetParam(), UI_GetStringFromExpression(), UI_GetStringFromNodeProperty(), UI_HideNode(), UI_InitFonts(), UI_InitRadar(), UI_InitRawActionValue(), UI_InitStack_f(), UI_KeyPressedInWindow(), UI_LineChartNodeDraw(), UI_ListUIModels_f(), UI_MaterialEditorChangeValue_f(), UI_MaterialEditorNewStage_f(), UI_MaterialEditorRemoveStage_f(), UI_MaterialEditorSelectStage_f(), UI_MaterialEditorStart_f(), UI_ModelNodeLoaded(), UI_Modify_f(), UI_ModifyWrap_f(), UI_NodeGetPoint(), UI_NodeSetProperty(), UI_NodeSetPropertyFromRAW(), UI_OptionTreeSetSelectedValue(), UI_PanelNodeDoLayout(), UI_ParseActionList(), UI_ParseCallAction(), UI_ParseEventProperty(), UI_ParseExcludeRect(), UI_ParseExpression(), UI_ParseFont(), UI_ParseIcon(), UI_ParseNode(), UI_ParseNodeBody(), UI_ParseNodeProperties(), UI_ParseProperty(), UI_ParseSetAction(), UI_ParseUIModel(), UI_ParseValueExpression(), UI_ParseWindow(), UI_PopWindow_f(), UI_PushChildWindow_f(), UI_PushDropDownWindow_f(), UI_PushWindow_f(), UI_PushWindowDelete(), UI_RadioButtonNodeActivate(), UI_RemoveListener(), UI_RemoveListener_f(), UI_ResetData_f(), UI_SelectMap_f(), UI_SetCvar(), UI_SetKeyBinding(), UI_SetNewWindowPos_f(), UI_TabNodeInit(), UI_TextListNodeDraw(), UI_TextNodeLoaded(), UI_TextScrollEnd(), UI_Translate_f(), UI_UnHideNode(), UI_WindowNodeClone(), UI_WindowNodeSetRenderNode(), UM_Parameter(), UP_ChangeDisplay(), UP_FindEntry_f(), UP_ParseChapters(), UP_SetMailButtons_f(), UR_DialogInit_f(), UR_DialogSelectSellNation_f(), UR_DialogSortByColumn_f(), UR_DialogStartStore_f(), UR_GetSortFunctionByColumn(), US_LoadXML(), Usage(), VID_Restart_f(), and WriteToFile().
void Com_Quit | ( | void | ) |
Both client and server can use this, and it will do the appropriate things.
Definition at line 485 of file common.c.
References CL_Shutdown(), Com_WriteConfigToFile(), FS_CloseFile(), NET_Wait(), qfalse, SV_Clear(), SV_Shutdown(), and Sys_Quit().
Referenced by CL_Quit_f(), and Qcommon_Init().
int Com_ServerState | ( | void | ) |
Check whether we are the server or have a singleplayer tactical mission.
Definition at line 508 of file common.c.
References serverInstanceGame_t::state, and sv.
Referenced by B_MakeBaseMapShot_f(), CL_Disconnect(), CL_OnBattlescape(), CL_Reconnect_f(), CL_RequestNextDownload(), CL_SelectTeam_Init_f(), CL_SendCommand(), Cvar_FixCheatVars(), Cvar_Set2(), SCR_SetLoadingBackground(), SV_Configstring(), SV_ExecuteUserCommand(), SV_FindIndex(), and SV_New_f().
void Com_SetGameType | ( | void | ) |
Definition at line 791 of file common.c.
References Com_Printf(), Cvar_Set(), gametype_s::cvars, gt, gts, i, gametype_s::id, cvar_s::integer, cvarlist_s::name, numGTs, cvar_s::string, and cvarlist_s::value.
Referenced by GAME_MP_ChangeGametype_f(), GAME_MP_UpdateGametype_f(), SV_Frame(), and SV_NextMapcycle().
void Com_SetServerState | ( | int | state | ) |
Definition at line 517 of file common.c.
References Com_DPrintf(), DEBUG_ENGINE, qfalse, qtrue, ss_dead, ss_restart, serverInstanceGame_t::state, sv, and SV_Shutdown().
Referenced by SV_Map(), and SV_ShutdownWhenEmpty().
void Com_vPrintf | ( | const char * | fmt, | |
va_list | ap | |||
) |
Definition at line 348 of file common.c.
References COLORED_GREEN, Com_MakeTimestamp(), Con_Print(), qFILE_s::f, FILE_APPEND, FILE_WRITE, FS_OpenFile(), FS_Write(), cvar_s::integer, MAXPRINTMSG, name, NET_OOB_Printf(), Q_strcat(), Q_vsnprintf(), rd_buffer, rd_buffersize, and Sys_ConsoleOutput().
Referenced by Com_DPrintf(), Com_Printf(), and SV_dprintf().
static void Com_WriteConfig_f | ( | void | ) | [static] |
Write the config file to a specific name.
Definition at line 962 of file common.c.
References Cmd_Argc(), Cmd_Argv(), Com_DefaultExtension(), Com_Printf(), Com_WriteConfigToFile(), MAX_QPATH, and Q_strncpyz().
Referenced by Qcommon_Init().
void Com_WriteConfigToFile | ( | const char * | filename | ) |
Definition at line 939 of file common.c.
References Cmd_WriteAliases(), Com_Printf(), Cvar_WriteVariables(), qFILE_s::f, f, FILE_WRITE, FS_CloseFile(), FS_OpenFile(), and FS_Printf().
Referenced by Com_Quit(), and Com_WriteConfig_f().
static struct event* Dequeue_Event | ( | int | now | ) | [static, read] |
Finds and returns the first event in the event_queue that is due. If the event has a check function, we check to see if the event can be run now, and skip it if not (even if it is due).
Definition at line 1265 of file common.c.
References event::next.
Referenced by Qcommon_Frame().
void Qcommon_Frame | ( | void | ) |
This is the function that is called directly from main().
Definition at line 1328 of file common.c.
References abortframe, event::data, Dequeue_Event(), Mem_Free, NET_Wait(), Sys_Milliseconds(), and event::when.
void Qcommon_Init | ( | int | argc, | |
const char ** | argv | |||
) |
Init function.
Definition at line 988 of file common.c.
References abortframe, BUILDSTRING, Cbuf_AddEarlyCommands(), Cbuf_AddLateCommands(), Cbuf_AddText(), Cbuf_Execute(), Cbuf_Execute_timer(), Cbuf_Init(), CL_Frame(), CL_Init(), CL_InitAfter(), CL_SlowFrame(), Cmd_AddCommand(), Cmd_Init(), Com_CvarCheckMaxFPS(), Com_DeveloperSet_f(), Com_GameTypeList_f(), Com_InitArgv(), Com_ParseScripts(), Com_Printf(), Com_Quit(), Com_SetRenderModified(), Com_SetUserinfoModified(), Com_WriteConfig_f(), CPUSTRING, CVAR_ARCHIVE, Cvar_ForceSet(), Cvar_Get(), Cvar_Init(), CVAR_NOSET, CVAR_SERVERINFO, Cvar_SetCheckFunction(), DOUBLEQUOTE, FS_ExecAutoexec(), FS_InitFilesystem(), cvar_s::integer, Key_Init(), MASTER_SERVER, Mem_CheckGlobalIntegrity, Mem_CreatePool, Mem_Init(), Mem_TouchGlobal, cvar_s::modified, NET_Init(), PORT_SERVER, qfalse, qtrue, Schedule_Timer(), SCR_EndLoadingPlaque(), SV_Frame(), SV_Init(), Swap_Init(), Sys_Error(), Sys_Init(), Sys_InitSignals(), Sys_ShowConsole(), UFO_VERSION, and va().
void Qcommon_Shutdown | ( | void | ) |
Definition at line 1373 of file common.c.
References Cmd_Shutdown(), Cvar_Shutdown(), FS_Shutdown(), HTTP_Cleanup(), and Mem_Shutdown().
Referenced by Com_Error(), and Sys_Quit().
void Schedule_Event | ( | int | when, | |
event_func * | func, | |||
event_check_func * | check, | |||
event_clean_func * | clean, | |||
void * | data | |||
) |
Schedules an event to run on or after the given time, and when its check function returns true.
when | The earliest time the event can run | |
func | The function to call when running the event | |
check | A function that should return true when the event is safe to run. It should have no side-effects, as it might be called many times. | |
clean | A function that should cleanup any memory allocated for the event in the case that it is not executed. Either this function or func will be called, but never both. | |
data | Arbitrary data to be passed to the check and event functions. |
Definition at line 1233 of file common.c.
References Mem_PoolAlloc, event::next, and event::when.
Referenced by CL_ParseEvent(), Schedule_Timer(), and tick_timer().
void Schedule_Timer | ( | cvar_t * | freq, | |
event_func * | func, | |||
void * | data | |||
) |
Definition at line 1203 of file common.c.
References timer::checks_high, timer::checks_low, timer::data, timer::func, i, cvar_s::integer, timer::interval, Mem_PoolAlloc, timer::min_freq, timer::next_check, timer::next_lateness, timer::recent_lateness, Schedule_Event(), Sys_Milliseconds(), tick_timer(), TIMER_CHECK_INTERVAL, TIMER_LATENESS_HISTORY, and timer::total_lateness.
Referenced by Qcommon_Init().
static void tick_timer | ( | int | now, | |
void * | data | |||
) | [static] |
Definition at line 1144 of file common.c.
References abortframe, timer::checks_high, timer::checks_low, Com_DPrintf(), timer::data, DEBUG_ENGINE, timer::func, cvar_s::integer, timer::interval, timer::min_freq, cvar_s::name, timer::next_check, timer::next_lateness, timer::recent_lateness, Schedule_Event(), Sys_Milliseconds(), TIMER_CHECK_INTERVAL, TIMER_CHECK_LAG, TIMER_LATENESS_HIGH, TIMER_LATENESS_HISTORY, TIMER_LATENESS_LOW, and timer::total_lateness.
Referenced by Schedule_Timer().
jmp_buf abortframe [static] |
Definition at line 40 of file common.c.
Referenced by Com_Drop(), Qcommon_Frame(), Qcommon_Init(), and tick_timer().
struct memPool_s* com_aliasSysPool |
Definition at line 60 of file common.c.
Referenced by Cmd_Alias_f(), Com_RegisterConstInt(), and TEST_Init().
int com_argc [static] |
Definition at line 37 of file common.c.
Referenced by Com_Argc(), Com_Argv(), Com_ClearArgv(), and Com_InitArgv().
const char* com_argv[MAX_NUM_ARGVS+1] [static] |
Definition at line 38 of file common.c.
Referenced by Com_Argv(), Com_ClearArgv(), and Com_InitArgv().
struct memPool_s* com_cmdSysPool |
Definition at line 61 of file common.c.
Referenced by Cmd_AddCommand(), Cmd_TokenizeString(), and TEST_Init().
struct memPool_s* com_cmodelSysPool |
Definition at line 62 of file common.c.
Referenced by CM_LoadMap(), CM_MakeTracingNodes(), CMod_LoadBrushes(), CMod_LoadBrushSides(), CMod_LoadLeafBrushes(), CMod_LoadLeafs(), CMod_LoadLighting(), CMod_LoadNodes(), CMod_LoadPlanes(), CMod_LoadSubmodels(), CMod_LoadSurfaces(), and TEST_Init().
struct memPool_s* com_cvarSysPool |
Definition at line 63 of file common.c.
Referenced by Cvar_FixCheatVars(), Cvar_FullSet(), Cvar_Get(), Cvar_GetChangeListener(), Cvar_Set2(), and TEST_Init().
struct memPool_s* com_fileSysPool |
Definition at line 64 of file common.c.
Referenced by FS_AddGameDirectory(), FS_BuildFileList(), FS_CopyFile(), FS_GetMaps(), FS_ListFiles(), FS_LoadFile(), FS_LoadPackFile(), FS_Shutdown(), and TEST_Init().
struct memPool_s* com_genericPool |
Definition at line 65 of file common.c.
Referenced by allocate_element(), AllocInventoryMemory(), CL_ParseCustomSkin(), CL_ParseMapDefinition(), Com_ParseTerrain(), Com_ParseUGVs(), FreeAllInventory(), Key_SetBinding(), new_dbuffer(), SV_LoadModelMinsMaxs(), TEST_Init(), and UI_ResetData().
struct memPool_s* com_networkPool |
Definition at line 35 of file common.c.
Referenced by AII_CarriedItems(), AII_GetCraftitemTechsByType(), AIR_GetStorageRoom(), AIR_MoveEmployeeInventoryIntoStorage(), AIR_TransferItemsCarriedByCharacterToBase(), AL_AlienTypeToName(), AL_FillInContainment(), AL_GetAlienGlobalIDX(), AL_GetAlienIDX(), B_InitialEquipment(), B_RemoveItemsExceedingCapacity(), B_SaveStorageXML(), B_UpdateStorageCap(), BS_BuyType(), BS_InitMarket(), BS_SaveXML(), CL_ActorAdd(), CL_ActorAppear(), CL_ActorEquipmentSelect_f(), CL_ActorGetContainerForReload(), CL_ActorReload(), CL_CampaignRunMarket(), CL_CanMultiplayerStart(), CL_CleanTempInventory(), CL_CleanupAircraftCrew(), CL_EntPerish(), CL_InvAdd(), CL_InvDel(), CL_LoadItemXML(), CL_NetSendInventory(), CL_PrecacheCharacterModels(), CL_ReadSinglePlayerData(), CL_ResetSinglePlayerData(), CL_SaveInventoryXML(), CL_SaveItemXML(), CL_TeamDefInitMenu(), CL_UpdateEmployeeList(), CL_ViewLoadMedia(), CL_ViewPrecacheModels(), Com_AddObjectLinks(), Com_GetCharacterTemplateByID(), Com_GetTeamDefinitionByID(), Com_GetUGVByID(), Com_GetUGVByIDSilent(), Com_ParseArmourOrResistance(), Com_ParseCharacterTemplate(), Com_ParseDamageTypes(), Com_ParseEquipment(), Com_ParseInventory(), Com_ParseItem(), Com_ParseScripts(), Com_ParseTeam(), Com_ParseUGVs(), Com_ParseValue(), Com_ValueToStr(), CP_AddItemAsCollected_f(), CP_AddWeaponAmmo(), CP_ItemsSanityCheck(), CP_SetAlienEquipmentByInterest(), CP_SetMissionVars(), E_RemoveInventoryFromStorage(), GAME_SetMode(), GAME_SK_ChangeEquip_f(), GAME_SK_SetMissionParameters(), GAME_Spawn(), HUD_GetLeftHandWeapon(), HUD_RefreshButtons(), HUD_ReloadLeft_f(), HUD_ReloadRight_f(), HUD_UpdateActor(), I_EquipActor(), INV_EquipmentDefSanityCheck(), INV_GetEquipmentDefinitionByID(), INV_ItemDescription(), INV_UpdateObject_f(), LE_AddProjectile(), LE_Cleanup(), LET_Projectile(), MP_SaveTeamMultiplayer(), PR_UpdateProductionList(), ResetInventoryList(), RS_InitTree(), S_LoadSamples(), SV_InitGameProgs(), SV_Map(), testItemMassActions(), TR_CargoList(), TR_CargoListSelect_f(), TR_CheckItem(), TR_EmptyTransferCargo(), TR_TransferAlienAfterMissionStart(), TR_TransferList_Scroll_f(), TR_TransferListClear_f(), TR_TransferListSelect_f(), TR_TransferSelect(), TR_TransferStart(), UI_BaseInventoryNodeDrawItems(), UI_BaseInventoryNodeGetItem(), UI_ContainerItemIteratorNext(), UI_ContainerNodeAutoPlace(), UI_ContainerNodeDraw(), UI_ContainerNodeDrawSingle(), UI_ContainerNodeUpdateEquipment(), and UP_Article().
const debugLevel_t debugLevels[] [static] |
{ {"DEBUG_ALL", DEBUG_ALL}, {"DEBUG_ENGINE", DEBUG_ENGINE}, {"DEBUG_SHARED", DEBUG_SHARED}, {"DEBUG_SYSTEM", DEBUG_SYSTEM}, {"DEBUG_COMMANDS", DEBUG_COMMANDS}, {"DEBUG_CLIENT", DEBUG_CLIENT}, {"DEBUG_EVENTSYS", DEBUG_EVENTSYS}, {"DEBUG_PATHING", DEBUG_PATHING}, {"DEBUG_SERVER", DEBUG_SERVER}, {"DEBUG_GAME", DEBUG_GAME}, {"DEBUG_RENDERER", DEBUG_RENDERER}, {"DEBUG_SOUND", DEBUG_SOUND}, {NULL, 0} }
Definition at line 42 of file common.c.
Referenced by Con_DrawNotify(), and MS_LoadXML().
struct event* event_queue = NULL [static] |
Definition at line 43 of file common.c.
Referenced by CL_StartHTTPDownload(), and HTTP_GetURL().
Definition at line 44 of file common.c.
Referenced by HTTP_GetURL().
cvar_t* logfile_active [static] |
Definition at line 52 of file common.c.
Referenced by CL_InitLocal(), CL_QueryMasterServerThread(), Master_HeartbeatThread(), Master_Shutdown(), and SV_SetMaster_f().
Definition at line 53 of file common.c.
Referenced by CL_Rcon_f(), CL_ServerInfo_f(), Irc_Client_CmdPrivmsg(), Irc_Client_Invite_f(), Master_HeartbeatThread(), Master_Shutdown(), SV_InitGame(), and SV_SetMaster_f().
char* rd_buffer [static] |
Definition at line 291 of file common.c.
Referenced by Com_BeginRedirect(), Com_EndRedirect(), and Com_vPrintf().
unsigned int rd_buffersize [static] |
Definition at line 292 of file common.c.
Referenced by Com_BeginRedirect(), Com_EndRedirect(), and Com_vPrintf().
struct net_stream* rd_stream [static] |
Definition at line 49 of file common.c.
Referenced by CL_LanguageInit(), CL_LanguageTryToSet(), and CL_SlowFrame().
Definition at line 46 of file common.c.
Referenced by CL_Init(), CL_InitAfter(), G_Say_f(), GAME_MP_StartServer_f(), Master_Heartbeat(), Master_Shutdown(), SV_BroadcastPrintf(), SV_Frame(), SV_Init(), SV_InitGame(), SV_SetMaster_f(), and SVC_Info().
Definition at line 51 of file common.c.
Referenced by GAME_MP_ChangeGametype_f(), GAME_MP_MapInfo(), SV_Frame(), SV_NextMapcycle(), and SVC_Info().
Definition at line 55 of file common.c.
Referenced by CL_Frame(), Sys_Init(), and Sys_SetAffinityAndPriority().
Definition at line 56 of file common.c.
Referenced by Sys_Init().
Definition at line 54 of file common.c.
Referenced by CL_Frame(), Sys_Init(), and Sys_SetAffinityAndPriority().