Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- G
: md4.c
, lstate.h
- G_ActionCheck()
: g_client.c
- G_ActionCheckForCurrentTeam()
: g_client.c
, g_local.h
- G_ActionCheckWithoutTeam()
: g_client.c
, g_local.h
- G_Actor2x2Spawn()
: g_spawn.c
- G_ActorCheckRevitalise()
: g_actor.c
, g_local.h
- G_ActorDie()
: g_actor.c
- G_ActorDieOrStun()
: g_actor.c
, g_local.h
- G_ActorDoTurn()
: g_actor.c
, g_local.h
- G_ActorFall()
: g_local.h
, g_move.c
- G_ActorGetByUCN()
: g_actor.c
, g_local.h
- G_ActorGetReservedTUs()
: g_actor.c
, g_local.h
- G_ActorGetTUForReactionFire()
: g_actor.c
, g_local.h
- G_ActorGiveTimeUnits()
: g_actor.c
, g_local.h
- G_ActorHasEnoughTUsReactionFire()
: g_reaction.c
- G_ActorHasReactionFireEnabledWeapon()
: g_reaction.c
- G_ActorHasWorkingFireModeSet()
: g_reaction.c
- G_ActorInvMove()
: g_actor.c
, g_local.h
- G_ActorIsInRescueZone()
: g_local.h
, g_actor.c
- G_ActorReload()
: g_actor.c
, g_local.h
- G_ActorReserveTUs()
: g_actor.c
, g_local.h
- G_ActorRevitalise()
: g_actor.c
- G_ActorSetClientAction()
: g_actor.c
, g_local.h
- G_ActorSetInRescueZone()
: g_actor.c
, g_local.h
- G_ActorSetMaxs()
: g_actor.c
, g_local.h
- G_ActorSetTU()
: g_actor.c
, g_local.h
- G_ActorShouldStopInMidMove()
: g_move.c
- G_ActorSpawn()
: g_spawn.c
- G_ActorSpawnIsAllowed()
: g_client.c
- g_actorspeed
: g_local.h
, g_main.c
- G_ActorStun()
: g_actor.c
- G_ActorUsableTUs()
: g_actor.c
, g_local.h
- G_ActorUseDoor()
: g_actor.c
, g_local.h
- G_ActorUseTU()
: g_actor.c
, g_local.h
- G_ActorVis()
: g_local.h
, g_vis.c
- G_AddItemToFloor()
: g_inventory.c
, g_local.h
- G_AddToWayPointList()
: g_ai.c
, g_local.h
- g_aidebug
: g_local.h
, g_main.c
- g_ailua
: g_local.h
, g_main.c
- G_AllocInventoryMemory()
: g_main.c
- G_AppearPerishEvent()
: g_client.c
, g_local.h
- g_brush_texturelock_enabled
: brush.h
- g_brushCount
: qe3.h
- G_BuildForbiddenList()
: g_move.c
- G_BuildForbiddenListForEntity()
: g_spawn.c
- g_camwindow_globals
: camwindow.h
- G_CenterView()
: g_client.c
, g_local.h
- G_CharacterGetMaxExperiencePerMission()
: g_match.c
- G_CheckFlood()
: g_cmds.c
- G_CheckForceEndRound()
: g_local.h
, g_round.c
- G_CheckVis()
: g_local.h
, g_vis.c
- G_CheckVisPlayer()
: g_local.h
, g_vis.c
- G_CheckVisTeam()
: g_local.h
, g_vis.c
- G_CheckVisTeamAll()
: g_local.h
, g_vis.c
- G_ClearVisFlags()
: g_local.h
, g_vis.c
- G_ClientAction()
: g_client.c
, g_local.h
- G_ClientAssignDefaultActorValues()
: g_client.c
- G_ClientBegin()
: g_client.c
, g_local.h
- G_ClientCanReload()
: g_client.c
, g_local.h
- G_ClientCommand()
: g_cmds.c
, g_local.h
- G_ClientConnect()
: g_client.c
, g_local.h
- G_ClientDisconnect()
: g_client.c
, g_local.h
- G_ClientEndRound()
: g_local.h
, g_round.c
- G_ClientGetFreeSpawnPoint()
: g_client.c
- G_ClientGetFreeSpawnPointForActorSize()
: g_client.c
, g_local.h
- G_ClientGetTeamNum()
: g_client.c
, g_local.h
- G_ClientGetTeamNumPref()
: g_client.c
, g_local.h
- G_ClientGetWeaponFromInventory()
: g_client.c
, g_local.h
- G_ClientInitActorStates()
: g_client.c
, g_local.h
- G_ClientIsReady()
: g_client.c
, g_local.h
- G_ClientMove()
: g_local.h
, g_move.c
- G_ClientPrintf()
: g_client.c
, g_local.h
- G_ClientReadCharacter()
: g_client.c
- G_ClientReadInventory()
: g_client.c
- G_ClientSendEdictsAndBrushModels()
: g_client.c
- G_ClientShoot()
: g_local.h
, g_combat.c
- G_ClientSkipActorInfo()
: g_client.c
- G_ClientSpawn()
: g_client.c
, g_local.h
- G_ClientStateChange()
: g_client.c
, g_local.h
- G_ClientStateChangeUpdate()
: g_client.c
- G_ClientTeamInfo()
: g_client.c
, g_local.h
- G_ClientTurn()
: g_client.c
- G_ClientUseEdict()
: g_client.c
, g_local.h
- G_ClientUserinfoChanged()
: g_client.c
, g_local.h
- g_cloneNamespace
: BasicNamespace.h
- g_colour_x()
: pivot.h
- g_colour_y()
: pivot.h
- g_colour_z()
: pivot.h
- G_CompleteRecalcRouting()
: g_local.h
, g_utils.c
- g_Console_enableLogfile
: console.h
- G_Damage()
: g_combat.c
- g_defaultNamespace
: BasicNamespace.h
- G_DoTestVis()
: g_vis.c
- g_drawtraces
: g_local.h
, g_main.c
- G_EdictAppear()
: g_client.c
- G_EdictCalcOrigin()
: g_edicts.c
, g_local.h
- G_EdictPosIsSameAs()
: g_edicts.c
, g_local.h
- g_edicts
: g_edicts.c
- G_EdictSetOrigin()
: g_edicts.c
, g_local.h
- G_EdictsGetByNum()
: g_edicts.c
, g_local.h
- G_EdictsGetFirst()
: g_edicts.c
, g_local.h
- G_EdictsGetNewEdict()
: g_edicts.c
, g_local.h
- G_EdictsGetNext()
: g_edicts.c
, g_local.h
- G_EdictsGetNextActor()
: g_edicts.c
, g_local.h
- G_EdictsGetNextInUse()
: g_edicts.c
, g_local.h
- G_EdictsGetNextLivingActor()
: g_edicts.c
, g_local.h
- G_EdictsGetNextLivingActorOfTeam()
: g_edicts.c
, g_local.h
- G_EdictsGetNumber()
: g_edicts.c
, g_local.h
- G_EdictsInit()
: g_edicts.c
, g_local.h
- G_EdictsIsValidNum()
: g_edicts.c
, g_local.h
- G_EdictsReset()
: g_edicts.c
, g_local.h
- g_entityCount
: qe3.h
- G_EventActorDie()
: g_events.c
, g_local.h
- G_EventActorFall()
: g_events.c
, g_local.h
- G_EventActorRevitalise()
: g_events.c
, g_local.h
- G_EventActorSendReservations()
: g_events.c
, g_local.h
- G_EventActorStats()
: g_events.c
, g_local.h
- G_EventActorTurn()
: g_events.c
, g_local.h
- G_EventDestroyEdict()
: g_events.c
, g_local.h
- G_EventEndRound()
: g_events.c
, g_local.h
- G_EventInventoryAdd()
: g_events.c
, g_local.h
- G_EventInventoryAmmo()
: g_events.c
, g_local.h
- G_EventInventoryDelete()
: g_events.c
, g_local.h
- G_EventInventoryReload()
: g_events.c
, g_local.h
- G_EventParticleSpawn()
: g_events.c
, g_local.h
- G_EventPerish()
: g_events.c
, g_local.h
- G_EventReactionFireChange()
: g_events.c
, g_local.h
- G_EventResetClientAction()
: g_events.c
, g_local.h
- G_EventSendEdict()
: g_events.c
, g_local.h
- G_EventSetClientAction()
: g_events.c
, g_local.h
- G_EventShoot()
: g_events.c
, g_local.h
- G_EventShootHidden()
: g_events.c
, g_local.h
- G_EventSpawnSound()
: g_events.c
, g_local.h
- G_EventStartShoot()
: g_events.c
, g_local.h
- G_EventThrow()
: g_events.c
, g_local.h
- G_Find()
: g_local.h
, g_utils.c
- G_FindEdictGroups()
: g_spawn.c
- G_FindRadius()
: g_local.h
, g_utils.c
- G_FindTargetEntity()
: g_local.h
, g_utils.c
- G_FireAffectedSurface()
: g_combat.c
- G_FreeAllInventory()
: g_main.c
- G_FreeEdict()
: g_local.h
, g_utils.c
- G_FreeInventory()
: g_main.c
- G_FreeTags
: g_local.h
- G_FrustumVis()
: g_local.h
, g_vis.c
- g_GamesDialog
: preferences.h
- G_GenerateEntList()
: g_local.h
, g_utils.c
- G_GetActiveTeam()
: g_client.c
, g_local.h
- G_GetActorFromPos()
: g_local.h
, g_move.c
- G_GetEarnedExperience()
: g_match.c
- G_GetEdictFromPos()
: g_local.h
, g_utils.c
- G_GetFloorItems()
: g_inventory.c
, g_local.h
- G_GetFloorItemsFromPos()
: g_inventory.c
, g_local.h
- G_GetNextActiveTeam()
: g_round.c
- G_GetObjectForFiredef()
: g_utils.c
- G_GetPlayerForTeam()
: g_local.h
, g_utils.c
- G_GetPlayerName()
: g_local.h
, g_utils.c
- G_GetShotOrigin()
: g_combat.c
- G_GetStartingTeam()
: g_client.c
- G_GetTeam()
: g_client.c
- G_GetWeaponNameForFiredef()
: g_local.h
, g_utils.c
- G_GiveTimeUnits()
: g_client.c
, g_local.h
- g_glwindow_globals
: mainframe.h
- G_Init()
: g_main.c
- G_InitEdict()
: g_spawn.c
- G_InventoryDropToFloorCheck()
: g_inventory.c
- G_InventoryRemoveItemByID()
: g_inventory.c
, g_local.h
- G_InventoryToFloor()
: g_inventory.c
, g_local.h
- g_iofile()
: liolib.c
- G_IsActor
: g_local.h
- G_IsAI
: g_local.h
- G_IsAIPlayer
: g_local.h
- G_IsAlien
: g_local.h
- G_IsBlockingMovementActor
: g_local.h
- G_IsBreakable
: g_local.h
- G_IsBrushModel
: g_local.h
- G_IsCivilian
: g_local.h
- G_IsCrouched
: g_local.h
- G_IsDazed
: g_local.h
- G_IsDead
: g_local.h
- G_IsInsane
: g_local.h
- G_IsLivingActor()
: g_actor.c
, g_local.h
- G_IsMoraleEnabled()
: g_morale.c
- G_IsPaniced
: g_local.h
- G_IsRaged
: g_local.h
- G_IsReaction
: g_local.h
- G_IsShaken
: g_local.h
- G_IsState
: g_local.h
- G_IsStunned
: g_local.h
- G_IsVisibleForTeam
: g_local.h
- G_IsVisibleOnBattlefield
: g_local.h
- g_Layout_enableDetachableMenus
: mainframe.h
- G_LineVis()
: g_vis.c
- G_MatchDoEnd()
: g_local.h
, g_match.c
- G_MatchEndCheck()
: g_local.h
, g_match.c
- G_MatchEndTrigger()
: g_local.h
, g_match.c
- G_MatchIsRunning()
: g_local.h
, g_match.c
- G_MatchSendResults()
: g_match.c
- G_MemFree
: g_local.h
- G_MissionDestroy()
: g_local.h
, g_mission.c
- G_MissionThink()
: g_local.h
, g_mission.c
- G_MissionTouch()
: g_local.h
, g_mission.c
- G_MissionUse()
: g_local.h
, g_mission.c
- G_Morale()
: g_combat.c
- G_MoraleBehaviour()
: g_local.h
, g_morale.c
- G_MoralePanic()
: g_morale.c
- G_MoraleRage()
: g_morale.c
- G_MoraleStopPanic()
: g_morale.c
- G_MoraleStopRage()
: g_morale.c
- G_MoveCalc()
: g_local.h
, g_move.c
- G_MoveCalcLocal()
: g_local.h
, g_move.c
- g_nodamage
: g_local.h
, g_main.c
- g_nospawn
: g_local.h
, g_main.c
- g_notu
: g_local.h
, g_main.c
- g_nullNode
: parse.h
- g_particleDefinitions
: particles.h
- g_pGameDescription
: preferences.h
- G_PhysicsRun()
: g_local.h
, g_phys.c
- G_PhysicsStep()
: g_local.h
, g_phys.c
- G_PhysicsThink()
: g_phys.c
- G_PLAYER_FROM_ENT
: g_local.h
- G_Players_f()
: g_cmds.c
- G_PlayerSoldiersCount()
: g_round.c
- G_PlayerToPM
: g_local.h
- g_pParentWnd
: mainframe.h
- g_Preferences
: preferences.h
- g_preferences_globals
: preferences.h
- G_PrepareShot()
: g_combat.c
- g_pressedButtons
: accelerator.h
- G_PrintActorStats()
: g_local.h
, g_utils.c
- G_PrintStats()
: g_local.h
, g_utils.c
- g_qeglobals
: qe3.h
- g_reaction_fair
: g_local.h
, g_main.c
- G_ReactionFireCanBeEnabled()
: g_local.h
, g_reaction.c
- G_ReactionFireCheckExecution()
: g_reaction.c
- G_ReactionFireEndTurn()
: g_local.h
, g_reaction.c
- G_ReactionFireGetTUsForItem()
: g_reaction.c
- G_ReactionFireIsPossible()
: g_reaction.c
- G_ReactionFireOnMovement()
: g_local.h
, g_reaction.c
- G_ReactionFirePostShot()
: g_local.h
, g_reaction.c
- G_ReactionFirePreShot()
: g_local.h
, g_reaction.c
- G_ReactionFireReset()
: g_local.h
, g_reaction.c
- G_ReactionFireSearchTarget()
: g_reaction.c
- G_ReactionFireSetDefault()
: g_local.h
, g_reaction.c
- G_ReactionFireShoot()
: g_reaction.c
- G_ReactionFireTryToShoot()
: g_reaction.c
- G_ReactionFireUpdate()
: g_local.h
, g_reaction.c
- g_read()
: liolib.c
- G_ReadItem()
: g_inventory.c
, g_local.h
- G_RecalcRouting()
: g_local.h
, g_utils.c
- G_RemoveCrouched
: g_local.h
- G_RemoveDazed
: g_local.h
- G_RemoveDead
: g_local.h
- G_RemoveInsane
: g_local.h
- G_RemovePanic
: g_local.h
- G_RemoveRage
: g_local.h
- G_RemoveReaction
: g_local.h
- G_RemoveShaken
: g_local.h
- G_RemoveState
: g_local.h
- G_RemoveStunned
: g_local.h
- G_ResetClientData()
: g_client.c
, g_local.h
- G_ResetTriggers()
: g_utils.c
- G_RunFrame()
: g_local.h
, g_main.c
- G_Say_f()
: g_cmds.c
- g_SelectedFaceInstances
: brush.h
- G_SendBoundingBoxes()
: g_main.c
- G_SendCharacterData()
: g_match.c
- G_SendInventory()
: g_inventory.c
, g_local.h
- G_SendInvisible()
: g_client.c
, g_local.h
- G_SendParticle()
: g_client.c
- G_SendPlayerStats()
: g_local.h
, g_stats.c
- G_SendState()
: g_client.c
, g_local.h
- G_SendStats()
: g_local.h
, g_stats.c
- G_ServerCommand()
: g_local.h
, g_svcmds.c
- G_SetCrouched
: g_local.h
- G_SetDazed
: g_local.h
- G_SetDead
: g_local.h
- G_SetInsane
: g_local.h
- G_SetPanic
: g_local.h
- G_SetRage
: g_local.h
- G_SetShaken
: g_local.h
- G_SetState
: g_local.h
- G_SetStunned
: g_local.h
- G_SetTeamForPlayer()
: g_client.c
, g_local.h
- G_ShootGrenade()
: g_combat.c
- G_ShootSingle()
: g_combat.c
- G_Shutdown()
: g_main.c
- g_soundPlaybackEnabled_button
: SoundManager.h
- G_Spawn()
: g_local.h
, g_spawn.c
- G_SpawnAIPlayer()
: g_ai.c
- G_SpawnEntities()
: g_local.h
, g_spawn.c
- G_SpawnFloor()
: g_local.h
, g_spawn.c
- G_SpawnItemOnFloor()
: g_combat.c
- G_SpawnParticle()
: g_local.h
, g_spawn.c
- G_SplashDamage()
: g_combat.c
- g_strAppPath
: mainframe.h
- g_strCompilerBinaryWithPath
: mainframe.h
- G_TagMalloc
: g_local.h
- G_TakeDamage()
: g_local.h
, g_utils.c
- g_targetable_nameKey
: targetable.h
- G_TeamPointVis()
: g_combat.c
- G_TeamToPM()
: g_client.c
, g_local.h
- G_TeamToVisMask
: g_local.h
- G_TestLine()
: g_local.h
, g_utils.c
- G_TestLineWithEnts()
: g_local.h
, g_utils.c
- G_TestVis()
: g_local.h
, g_vis.c
- g_texture_lock_status_changed
: brushmanip.h
- G_ThinkActorDieAfterSpawn()
: g_client.c
- G_ThinkActorGoCrouch()
: g_client.c
- G_ToggleCrouched
: g_local.h
- G_ToggleState
: g_local.h
- G_TouchEdicts()
: g_local.h
, g_utils.c
- G_TouchSolids()
: g_local.h
, g_utils.c
- G_TouchTriggers()
: g_local.h
, g_utils.c
- G_Trace()
: g_local.h
, g_utils.c
- G_TraceDraw()
: g_utils.c
- G_TriggerSpawn()
: g_local.h
, g_trigger.c
- G_UpdateCharacterBodycount()
: g_combat.c
- G_UpdateCharacterSkills()
: g_match.c
- G_UpdateHitScore()
: g_combat.c
- G_UpdateShotMock()
: g_combat.c
- G_UpdateStunState()
: g_round.c
- G_UseEdict()
: g_local.h
, g_utils.c
- g_vector3_axes
: Vector3.h
- g_vector3_axis_x()
: Vector3.h
- g_vector3_axis_y()
: Vector3.h
- g_vector3_axis_z()
: Vector3.h
- g_vector3_identity()
: Vector3.h
- g_vector3_max
: Vector3.h
- G_Vis()
: g_local.h
, g_vis.c
- G_VisShouldStop()
: g_vis.c
- G_VisToPM()
: g_client.c
, g_local.h
- g_write()
: liolib.c
- G_WriteItem()
: g_inventory.c
, g_local.h
- game
: g_local.h
, g_main.c
- GAME_Abort_f()
: cl_game.c
- GAME_AllocInventoryMemory()
: cl_game.c
- GAME_API_VERSION
: game.h
- GAME_AppendTeamMember()
: cl_game.h
, cl_game.c
- GAME_CAMPAIGN
: cl_game.h
- GAME_CharacterCvars()
: cl_game.c
, cl_game.h
- game_commands
: cp_campaign.c
- GAME_CP_CampaignListClick_f()
: cl_game_campaign.c
- GAME_CP_CharacterCvars()
: cl_game_campaign.c
, cl_game_campaign.h
- GAME_CP_DisplayItemInfo()
: cl_game_campaign.c
, cl_game_campaign.h
- GAME_CP_Drop()
: cl_game_campaign.c
, cl_game_campaign.h
- GAME_CP_Frame()
: cl_game_campaign.c
, cl_game_campaign.h
- GAME_CP_GetCampaigns_f()
: cl_game_campaign.c
- GAME_CP_GetEquipmentDefinition()
: cl_game_campaign.c
, cl_game_campaign.h
- GAME_CP_GetModelForItem()
: cl_game_campaign.c
, cl_game_campaign.h
- GAME_CP_GetTeam()
: cl_game_campaign.c
, cl_game_campaign.h
- GAME_CP_InitializeBattlescape()
: cl_game_campaign.c
, cl_game_campaign.h
- GAME_CP_InitStartup()
: cl_game_campaign.c
, cl_game_campaign.h
- GAME_CP_ItemIsUseable()
: cl_game_campaign.c
, cl_game_campaign.h
- GAME_CP_MapInfo()
: cl_game_campaign.c
, cl_game_campaign.h
- GAME_CP_MissionAutoCheck_f()
: cl_game_campaign.c
- GAME_CP_MissionAutoGo_f()
: cl_game_campaign.c
- GAME_CP_Results()
: cl_game_campaign.c
, cl_game_campaign.h
- GAME_CP_Results_f()
: cl_game_campaign.c
- GAME_CP_Shutdown()
: cl_game_campaign.c
, cl_game_campaign.h
- GAME_CP_Spawn()
: cl_game_campaign.c
, cl_game_campaign.h
- GAME_CP_Start_f()
: cl_game_campaign.c
- GAME_CP_TeamIsKnown()
: cl_game_campaign.c
, cl_game_campaign.h
- GAME_DisplayItemInfo()
: cl_game.c
, cl_game.h
- GAME_Drop()
: cl_game.c
, cl_game.h
- GAME_EndBattlescape()
: cl_game.c
, cl_game.h
- GAME_EndRoundAnnounce()
: cl_game.c
, cl_game.h
- GAME_Exit_f()
: cl_game.c
- GAME_Frame()
: cl_game.c
, cl_game.h
- GAME_FreeAllInventory()
: cl_game.c
- GAME_FreeInventory()
: cl_game.c
- GAME_GenerateTeam()
: cl_game.h
, cl_game.c
- GAME_GetCharacter()
: cl_game.c
, cl_game.h
- GAME_GetCharacterArraySize()
: cl_game.h
, cl_game.c
- GAME_GetCurrentTeam()
: cl_game.c
, cl_game.h
- GAME_GetCurrentType()
: cl_game.c
- GAME_GetEquipmentDefinition()
: cl_game.c
, cl_game.h
- GAME_GetModelForItem()
: cl_game.c
, cl_game.h
- GAME_GetTeamDef()
: cl_game.c
, cl_game.h
- GAME_HandleResults()
: cl_game.c
, cl_game.h
- GAME_INCLUDE
: g_local.h
- GAME_Init()
: cl_game.h
- GAME_InitializeBattlescape()
: cl_game.c
- GAME_InitMenuOptions()
: cl_game_skirmish.c
- GAME_InitStartup()
: cl_game.c
, cl_game.h
- GAME_IsArmourUseableForTeam()
: cl_game.c
- GAME_IsMultiplayer
: cl_game.h
- GAME_IsSingleplayer
: cl_game.h
- GAME_ItemIsUseable()
: cl_game.c
, cl_game.h
- GAME_MAX
: cl_game.h
- GAME_MP_AutoTeam()
: cl_game_multiplayer.c
, cl_game_multiplayer.h
- GAME_MP_ChangeGametype_f()
: cl_game_multiplayer.c
- GAME_MP_EndRoundAnnounce()
: cl_game_multiplayer.h
, cl_game_multiplayer.c
- GAME_MP_GetEquipmentDefinition()
: cl_game_multiplayer.c
, cl_game_multiplayer.h
- GAME_MP_GetTeam()
: cl_game_multiplayer.c
, cl_game_multiplayer.h
- GAME_MP_InitStartup()
: cl_game_multiplayer.c
, cl_game_multiplayer.h
- GAME_MP_MapInfo()
: cl_game_multiplayer.c
, cl_game_multiplayer.h
- GAME_MP_Results()
: cl_game_multiplayer.c
, cl_game_multiplayer.h
- GAME_MP_Shutdown()
: cl_game_multiplayer.c
, cl_game_multiplayer.h
- GAME_MP_StartBattlescape()
: cl_game_multiplayer.c
, cl_game_multiplayer.h
- GAME_MP_StartServer_f()
: cl_game_multiplayer.c
- GAME_MP_UpdateGametype_f()
: cl_game_multiplayer.c
- GAME_MULTIPLAYER
: cl_game.h
- GAME_NetSendCharacter()
: cl_game.c
- GAME_NONE
: cl_game.h
- GAME_ReloadMode()
: cl_game.h
, cl_game.c
- GAME_ResetCharacters()
: cl_game.c
, cl_game.h
- GAME_SendCurrentTeamSpawningInfo()
: cl_game.c
- GAME_SetMode()
: cl_game.c
, cl_game.h
- GAME_SetMode_f()
: cl_game.c
- GAME_SINGLEPLAYER
: cl_game.h
- GAME_SK_ChangeEquip_f()
: cl_game_skirmish.c
- GAME_SK_GetTeam()
: cl_game_skirmish.c
, cl_game_skirmish.h
- GAME_SK_HideDropships()
: cl_game_skirmish.c
- GAME_SK_HideUFOs()
: cl_game_skirmish.c
- GAME_SK_InitStartup()
: cl_game_skirmish.c
, cl_game_skirmish.h
- GAME_SK_MapInfo()
: cl_game_skirmish.h
, cl_game_skirmish.c
- GAME_SK_Restart_f()
: cl_game_skirmish.c
- GAME_SK_Results()
: cl_game_skirmish.c
, cl_game_skirmish.h
- GAME_SK_SetMissionParameters()
: cl_game_skirmish.c
- GAME_SK_Shutdown()
: cl_game_skirmish.c
, cl_game_skirmish.h
- GAME_SK_Start_f()
: cl_game_skirmish.c
- GAME_SKIRMISH
: cl_game.h
- GAME_Spawn()
: cl_game.c
- GAME_SpawnSoldiers()
: cl_game.c
, cl_game.h
- GAME_StartBattlescape()
: cl_game.c
, cl_game.h
- GAME_TeamIsKnown()
: cl_game.c
, cl_game.h
- GAME_TITLE
: common.h
- GAME_TITLE_LONG
: common.h
- gameLapse_t
: cp_time.c
- gamename_get()
: mainframe.h
- gamename_set()
: mainframe.h
- gamepath_get()
: mainframe.h
- gametype_t
: common.h
- gameTypeList
: cl_game.c
- gameTypeValues
: scripts.c
- GAMEVERSION
: g_local.h
- GatherSampleLight()
: lightmap.c
- GatherSampleSunlight()
: lightmap.c
- gaussrand()
: mathlib.c
, mathlib.h
- gboolean
: button.h
, glwidget.h
, menu.h
, dialog.h
- GCallback
: dialog.h
- GCFINALIZECOST
: lgc.c
- gco2cl
: lstate.h
- gco2h
: lstate.h
- gco2p
: lstate.h
- gco2th
: lstate.h
- gco2ts
: lstate.h
- gco2u
: lstate.h
- gco2uv
: lstate.h
- GCObject
: lobject.h
- GCSfinalize
: lgc.h
- GCSpause
: lgc.h
- GCSpropagate
: lgc.h
- GCSsweep
: lgc.h
- GCSsweepstring
: lgc.h
- GCSTEPSIZE
: lgc.c
- GCSWEEPCOST
: lgc.c
- GCSWEEPMAX
: lgc.c
- GCTM()
: lgc.c
- gctm()
: loadlib.c
- gcvalue
: lobject.h
- GdkCursor
: cursor.h
- GdkEventAny
: dialog.h
- GdkEventExpose
: MapPreview.h
- GdkPixbuf
: image.h
- GenerateFootstepList()
: map.c
- GenerateMaterialFile()
: map.c
- generic_reader()
: lbaselib.c
- GEOSCAPE_IMAGE_BASE
: cp_map.c
- GEOSCAPE_IMAGE_BASE_ATTACK
: cp_map.c
- GEOSCAPE_IMAGE_MAX
: cp_map.c
- GEOSCAPE_IMAGE_MISSION
: cp_map.c
- GEOSCAPE_IMAGE_MISSION_ACTIVE
: cp_map.c
- GEOSCAPE_IMAGE_MISSION_SELECTED
: cp_map.c
- geoscapeImageNames
: cp_map.c
- geoscapeImages
: cp_map.c
- GET_ACC
: q_shared.h
- get_compTM()
: lvm.c
- GET_HP
: q_shared.h
- GET_HP_HEALING
: cp_hospital.c
- GET_INJURY_MULT
: q_shared.h
- GET_MORALE
: q_shared.h
- GET_OPCODE
: lopcodes.h
- GET_TU
: q_shared.h
- GetArchiveTable()
: archive.h
- GETARG_A
: lopcodes.h
- GETARG_B
: lopcodes.h
- GETARG_Bx
: lopcodes.h
- GETARG_C
: lopcodes.h
- GETARG_sBx
: lopcodes.h
- getbinopr()
: lparser.c
- getBMode
: lopcodes.h
- getboolfield()
: loslib.c
- GetCGameAPI()
: cgame.h
- getCMode
: lopcodes.h
- getcode
: lcode.h
- getcurrenv()
: lapi.c
- GetDistanceOnGlobe()
: mathlib.c
, mathlib.h
- getDVdir
: mathlib.h
- getDVz
: mathlib.h
- GetEdge()
: faces.c
, bsp.h
- getF()
: lauxlib.c
- getfield()
: loslib.c
- GetFileSystem()
: vfs.h
- GetFileTypeRegistry()
: filetypes.h
- getfreepos()
: ltable.c
- getfunc()
: lbaselib.c
- getfuncname()
: ldebug.c
- GetGameAPI()
: g_main.c
, game.h
- gethooktable()
: ldblib.c
- getiofile()
: liolib.c
- getjump()
: lcode.c
- getjumpcontrol()
: lcode.c
- GetLevelFlagsFromBrush()
: bsp.h
, map.c
- getline
: ldebug.h
- getlocvar
: lparser.c
- getluaproto()
: ldebug.c
- getn()
: ltablib.c
- getobjname()
: ldebug.c
- getOpMode
: lopcodes.h
- GetPlaneHashValueForDistance()
: map.c
- GetPlugInMgr()
: PluginManager.h
- getS()
: lauxlib.c
- GetScriptLine()
: scriplib.c
, scriplib.h
- GetShaderSystem()
: shaders.h
- getstr
: lobject.h
- getSysPrintErrorStream()
: console.h
- getSysPrintOutputStream()
: console.h
- getSysPrintWarningStream()
: console.h
- getTargetables()
: targetable.h
- gettext_noop
: cl_shared.h
- GETTEXT_PACKAGE
: radiant_i18n.h
- getthread()
: ldblib.c
- GetThreadWork()
: threads.c
- GetToken()
: scriplib.c
, scriplib.h
- getunopr()
: lparser.c
- GetVectorForKey()
: bspfile.h
, bspfile.c
- GetVectorFromString()
: bspfile.h
, bspfile.c
- GetVertexnum()
: faces.c
- gfasttm
: ltm.h
- gfind_nodef()
: lstrlib.c
- gi
: g_main.c
, g_local.h
- gint
: glwidget.h
, menu.h
, button.h
, dialog.h
- gkey
: ltable.h
- gl_alpha_modes
: r_image.c
- GL_ATTRIBUTE
: r_program.h
- GL_ERROR_TRANSLATE
: r_error.h
- GL_MipReduce()
: texmanip.h
- GL_NEXT_NORMAL_ARRAY
: r_gl.h
- GL_NEXT_TANGENT_ARRAY
: r_gl.h
- GL_NEXT_VERTEX_ARRAY
: r_gl.h
- gl_solid_modes
: r_image.c
- GL_TANGENT_ARRAY
: r_gl.h
- gl_texture_modes
: r_image.c
- GL_UNIFORM
: r_program.h
- glActiveTexture
: igl.h
- GLboolean()
: r_gl.h
- glClientActiveTexture
: igl.h
- GLCmdsRemove()
: ufomodel.c
- GLenum
: r_gl.h
- glfont_create()
: glfont.h
- glfont_release()
: glfont.h
- GLHW_ATI
: r_local.h
- GLHW_GENERIC
: r_local.h
- GLHW_INTEL
: r_local.h
- GLHW_MESA
: r_local.h
- GLHW_NVIDIA
: r_local.h
- GLint()
: r_gl.h
- GLMatrixAssemble()
: mathlib.c
, mathlib.h
- GLMatrixMultiply()
: mathlib.h
, mathlib.c
- global_accel
: accelerator.h
- global_accel_connect_window()
: accelerator.h
- global_accel_destroy()
: accelerator.h
- global_accel_disconnect_window()
: accelerator.h
- global_accel_group_connect()
: accelerator.h
- global_accel_group_disconnect()
: accelerator.h
- global_accel_group_find()
: accelerator.h
- global_accel_init()
: accelerator.h
- global_hInstance
: win_shared.c
, win_local.h
- global_keys_find()
: accelerator.h
- GlobalBrushCreator()
: ibrush.h
- GlobalBrushModule
: ibrush.h
- GlobalBrushModuleRef
: ibrush.h
- GlobalCamera_Benchmark()
: camwindow.h
- GlobalCamera_setCamWnd()
: camwindow.h
- globalCharacterSet()
: convert.h
- GlobalCharacterSet
: convert.h
- GlobalCommands_find()
: commands.h
- GlobalCommands_insert()
: commands.h
- GlobalEntityClassManager()
: ieclass.h
- GlobalEntityClassManagerModule
: ieclass.h
- GlobalEntityClassManagerModuleRef
: ieclass.h
- GlobalEntityCreator()
: ientity.h
- GlobalEntityModule
: ientity.h
- GlobalEntityModuleRef
: ientity.h
- globalExtendedASCIICharacterSet()
: convert.h
- GlobalExtendedASCIICharacterSet
: convert.h
- GlobalFileSystem()
: ifilesystem.h
- GlobalFileSystemModule
: ifilesystem.h
- GlobalFileSystemModuleRef
: ifilesystem.h
- GlobalFiletypes()
: ifiletypes.h
- GlobalFiletypesModule
: ifiletypes.h
- GlobalFiletypesModuleRef
: ifiletypes.h
- GlobalFilterModule
: ifilter.h
- GlobalFilterModuleRef
: ifilter.h
- GlobalFilterSystem()
: ifilter.h
- GlobalKeyEvents_find()
: commands.h
- GlobalKeyEvents_insert()
: commands.h
- GlobalMaterialSystem()
: imaterial.h
- GlobalMaterialSystemModule
: imaterial.h
- GlobalMaterialSystemModuleRef
: imaterial.h
- GlobalModuleServer_get()
: server.h
- GlobalModuleServer_Initialise()
: server.h
- GlobalModuleServer_loadModule()
: server.h
- GlobalModuleServer_Shutdown()
: server.h
- GlobalNamespace()
: namespace.h
- GlobalNamespaceModule
: namespace.h
- GlobalNamespaceModuleRef
: namespace.h
- GlobalOpenGL()
: igl.h
- GlobalOpenGLModule
: igl.h
- GlobalOpenGLModuleRef
: igl.h
- GlobalOpenGLStateLibrary()
: iglrender.h
- GlobalOpenGLStateLibraryModule
: iglrender.h
- GlobalOpenGLStateLibraryModuleRef
: iglrender.h
- GlobalParticleModule
: iparticles.h
- GlobalParticleModuleRef
: iparticles.h
- GlobalParticleSystem()
: iparticles.h
- GlobalPreferenceSystem()
: preferencesystem.h
- GlobalPreferenceSystemModule
: preferencesystem.h
- GlobalPreferenceSystemModuleRef
: preferencesystem.h
- GlobalPressedKeys_releaseAll()
: accelerator.h
- GlobalRadiant()
: iradiant.h
- GlobalRadiantModule
: iradiant.h
- GlobalRadiantModuleRef
: iradiant.h
- GlobalReferenceCache()
: ireference.h
- GlobalReferenceModule
: ireference.h
- GlobalReferenceModuleRef
: ireference.h
- globals
: g_main.c
, g_local.h
- GlobalScripLibModule
: iscriplib.h
- GlobalScripLibModuleRef
: iscriplib.h
- GlobalScriptLibrary()
: iscriplib.h
- GlobalSelectionModule
: iselection.h
- GlobalSelectionModuleRef
: iselection.h
- GlobalSelectionSystem()
: iselection.h
- GlobalShadersModule
: ishadersystem.h
- GlobalShadersModuleRef
: ishadersystem.h
- GlobalShaderSystem()
: ishadersystem.h
- GlobalShortcuts_insert()
: commands.h
- GlobalShortcuts_register()
: commands.h
- GlobalShortcuts_reportUnregistered()
: commands.h
- GlobalSoundManager()
: isound.h
- GlobalSoundManager_isPlaybackEnabled()
: SoundManager.h
- GlobalSoundManager_switchPlaybackEnabledFlag()
: SoundManager.h
- GlobalSoundManagerModule
: isound.h
- GlobalSoundManagerModuleRef
: isound.h
- GlobalTextureEntryCompletion
: textureentry.h
- GlobalTexturePrefix_get()
: shaderlib.h
- GlobalTexturesCache()
: itextures.h
- GlobalTexturesModule
: itextures.h
- GlobalTexturesModuleRef
: itextures.h
- GlobalToggles_find()
: commands.h
- GlobalToggles_insert()
: commands.h
- GlobalUFOScriptSystem()
: iufoscript.h
- GlobalUFOScriptSystemModule
: iufoscript.h
- GlobalUFOScriptSystemModuleRef
: iufoscript.h
- GlobalUMPSystem()
: iump.h
- GlobalUMPSystemModule
: iump.h
- GlobalUMPSystemModuleRef
: iump.h
- GlobalUndoModule
: iundo.h
- GlobalUndoModuleRef
: iundo.h
- GlobalUndoSystem()
: iundo.h
- GlobalWindowObservers_add()
: windowobservers.h
- GlobalWindowObservers_connectTopLevel()
: windowobservers.h
- GlobalWindowObservers_connectWidget()
: windowobservers.h
- GLOBE_RADIUS
: cp_map.c
- GLOBE_ROTATE
: cp_map.h
- GLsizei
: r_gl.h
- gltexunit_t
: r_state.h
- GLuint
: r_gl.h
, glfont.h
, texturelib.h
, r_gl.h
- GLVectorTransform()
: mathlib.c
, mathlib.h
- glwidget_create_context()
: glwidget.h
- glwidget_destroy_context()
: glwidget.h
- glwidget_make_current()
: glwidget.h
- glwidget_new()
: glwidget.h
- GLWidget_sharedContextCreated
: glwidget.h
- GLWidget_sharedContextDestroyed
: glwidget.h
- glwidget_swap_buffers()
: glwidget.h
- GLWindow_Construct()
: mainframe.h
- GLWindow_Destroy()
: mainframe.h
- gmatch()
: lstrlib.c
- gmatch_aux()
: lstrlib.c
- gnext
: ltable.h
- gnode
: ltable.h
- gpointer
: dialog.h
- graph_tree_model_delete()
: treemodel.h
- graph_tree_model_erase()
: treemodel.h
- graph_tree_model_insert()
: treemodel.h
- graph_tree_model_new()
: treemodel.h
- graphColors
: cp_nation.c
- graphColorSelected
: cp_nation.c
- GraphTraversalFunc
: imap.h
, referencecache.h
- GRAVITY
: q_shared.h
- gray2black
: lgc.h
- green
: cp_map.c
- GRENADE_DT
: g_combat.c
- GRENADE_PARTITIONS
: cl_actor.c
- GRENADE_STOPSPEED
: g_combat.c
- grey
: ui_node_editor.c
- Grid_Ceiling()
: grid.h
, grid.c
- Grid_CheckForbidden()
: grid.c
- Grid_Fall()
: grid.h
, grid.c
- Grid_Filled()
: grid.c
, grid.h
- Grid_Floor()
: grid.c
, grid.h
- Grid_GetTUsForDirection()
: grid.c
, grid.h
- Grid_Height()
: grid.c
, grid.h
- GRID_MIN
: brush.h
- Grid_MoveCalc()
: grid.h
, grid.c
- Grid_MoveLength()
: grid.c
, grid.h
- Grid_MoveMark()
: grid.c
- Grid_MoveNext()
: grid.c
, grid.h
- Grid_MoveStore()
: grid.c
, grid.h
- Grid_PosToVec()
: grid.c
, grid.h
- Grid_RecalcBoxRouting()
: grid.h
, grid.c
- Grid_RecalcRouting()
: grid.h
, grid.c
- Grid_SetMoveData()
: grid.c
- Grid_StepUp()
: grid.c
, grid.h
- GRID_WIDTH
: defines.h
- gridtexture
: r_misc.c
- GROUND_DELTA
: defines.h
- growCI()
: ldo.c
- GSList
: ifilesystem.h
, menu.h
- gt
: lstate.h
- gtk_MessageBox()
: messagebox.h
- GtkAccelGroup
: accelerator.h
- GtkAdjustment
: dialog.h
- GtkButton
: toolbar.h
, gtkmisc.h
, SoundPreview.h
, button.h
, callbacks.h
, dialog.h
- GtkCheckMenuItem
: gtkmisc.h
, menu.h
- GtkComboBox
: dialog.h
- GtkEntry
: dialog.h
, gtkmisc.h
, nonmodal.h
, dialog.h
- GtkFrame
: frame.h
, dialog.h
- GtkHBox
: dialog.h
- GtkHPaned
: paned.h
- GtkLabel
: dialog.h
- GtkListStore
: SoundPreview.h
- GtkMenu
: brushmanip.h
, ump.h
, pathfinding.h
, camwindow.h
, menu.h
, lastused.h
, pluginmenu.h
, gtkmisc.h
- GtkMenuBar
: menu.h
- GtkMenuItem
: ump.h
, menu.h
, gtkmisc.h
, pluginmenu.h
- GtkRadioButton
: dialog.h
, button.h
, dialog.h
- GtkRadioMenuItem
: menu.h
- GtkScrolledWindow
: window.h
- GtkSourceBuffer
: SourceView.h
- GtkSourceLanguageManager
: SourceView.h
- GtkSourceView
: SourceView.h
- GtkSpinButton
: dialog.h
- GtkTable
: dialog.h
- GtkTearoffMenuItem
: menu.h
- GtkToggleButton
: toolbar.h
, button.h
, gtkmisc.h
, dialog.h
- GtkToolbar
: gtkmisc.h
, toolbar.h
, plugintoolbar.h
, pathfinding.h
, camwindow.h
- GtkTreeSelection
: SoundPreview.h
- GtkVBox
: dialog.h
- GtkWidget
: iradiant.h
, callbacks.h
, PluginSlots.h
, filechooser.h
, glwidget.h
, windowobservers.h
, camwindow.h
, dialog.h
, SoundPreview.h
, accelerator.h
, PluginManager.h
, messagebox.h
, paned.h
, MaterialDefinitionView.h
, SourceView.h
, mainframe.h
, UMPDefinitionView.h
, UFOScriptDefinitionView.h
, image.h
, preferences.h
, cursor.h
, console.h
, frame.h
- GtkWindow
: dialog.h
, findtextures.h
, camwindow.h
, iradiant.h
, windowobservers.h
, accelerator.h
, mainframe.h
, console.h
, dialog.h
, cursor.h
, preferences.h
- gts
: common.h
, scripts.c
- GUETE_CIV_FACTOR
: g_ai.h
- GUETE_CIV_LAZINESS
: g_ai.h
- GUETE_CIV_RANDOM
: g_ai.h
- GUETE_CLOSE_IN
: g_ai.h
- GUETE_HIDE
: g_ai.h
- GUETE_KILL
: g_ai.h
- GUETE_MISSION_OPPONENT_TARGET
: g_ai.h
- GUETE_MISSION_TARGET
: g_ai.h
- GUETE_RANDOM
: g_ai.h
- GUETE_REACTION_ERADICATION
: g_ai.h
- GUETE_REACTION_FEAR_FACTOR
: g_ai.h
- GUETE_RUN_AWAY
: g_ai.h
- guint
: button.h
- guiResearchElementType_t
: cp_research_callbacks.c
- gval
: ltable.h